share/hedgewars/Data/Missions/Training/portal.lua
branchqmlfrontend
changeset 12855 1b2b84315d27
parent 11843 01f88c3b7b66
parent 12854 28cb18c5e712
child 12856 95d903b976d0
--- a/share/hedgewars/Data/Missions/Training/portal.lua	Thu Aug 11 23:05:14 2016 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,205 +0,0 @@
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-HedgewarsScriptLoad("/Scripts/Utils.lua")
-
-local MineArray = {}
-local player
-local adviceGiven = false
-local adviceGiven2 = false
-
-function onGameInit()
-	Seed = 0 -- The base number for the random number generator
-	GameFlags = gfInfAttack +gfBorder +gfDisableWind +gfSolidLand
-	TurnTime = 1500000 -- The time the player has to move each round (in ms)
-	CaseFreq = 0 -- The frequency of crate drops
-	MinesNum = 0 -- The number of mines being placed
-	Explosives = 0 -- The number of explosives being placed
-	Delay = 10 -- The delay between each round
-	Map = "portal" -- The map to be played
-	Theme = "Hell" -- The theme to be used
-	-- Disable Sudden Death
-	HealthDecrease = 0
-	WaterRise = 0
-
-	AddTeam(loc("Subjects"), 0xFFFF01, "Simple", "Island", "Default", "cm_test")
-	player = AddHog(loc("Subject 1"), 0, 10, "Terminator_Glasses")
-
-	AddTeam(loc("Hell Army"), 0xFF0402, "skull", "Island", "Default", "cm_hellish")
-	enemy1 = AddHog(loc("Lucifer"), 1, 200, "InfernalHorns")
-	enemy2 = AddHog(loc("Voldemort"), 1, 150, "WizardHat")
-	enemy3 = AddHog(loc("Zombi"), 1, 100, "Zombi")
-	enemy4 = AddHog(loc("Predator"), 1, 14, "anzac")
-	enemy5 = AddHog(loc("Oneye"), 1, 50, "cyclops")
-	enemy6 = AddHog(loc("Razac"), 1, 50, "Evil")
-	enemy7 = AddHog(loc("C-2"), 1, 50, "cyborg1")
-	enemy8 = AddHog(loc("Rider"), 1, 50, "scif_SparkssHelmet")
-
-	AddTeam(loc("Badmad"), 0xFF0402, "skull", "Island", "Default", "cm_pentagram")
-	enemy9 = AddHog(loc("C-1"), 1, 50, "cyborg2")
-	enemy10 = AddHog(loc("Hidden"), 1, 40, "bushhider")
-	enemy11 = AddHog(loc("Ronald"), 1, 70, "clown")
-	enemy12 = AddHog(loc("Phosphat"), 1, 50, "chef")
-	enemy13 = AddHog(loc("Lestat"), 1, 30, "vampirichog")
-
-	SetGearPosition(player, 350, 1820)
-	SetGearPosition(enemy1, 2037, 1313)
-	SetGearPosition(enemy2, 1369, 1605)
-	SetGearPosition(enemy3, 1750, 1937)
-	SetGearPosition(enemy4, 3125, 89)
-	SetGearPosition(enemy5, 743, 900)
-	SetGearPosition(enemy6, 130, 360)
-	SetGearPosition(enemy7, 1333, 640)
-	SetGearPosition(enemy8, 1355, 200)
-	SetGearPosition(enemy9, 2680, 225)
-	SetGearPosition(enemy10, 2970, 800)
-	SetGearPosition(enemy11, 4050, 1964)
-	SetGearPosition(enemy12, 2666, 950)
-	SetGearPosition(enemy13, 3306, 1205)
-
-end
-
-function onAmmoStoreInit()
-
-	SetAmmo(amFirePunch, 0,0,0,1)
-	SetAmmo(amParachute, 0, 0, 0, 2)
-	SetAmmo(amGirder, 0, 0, 0, 3)
-	SetAmmo(amTeleport, 0, 0, 0, 1)
-	SetAmmo(amLaserSight,0,0,0,1)
-	SetAmmo(amHellishBomb,0,0,0,1)
-	SetAmmo(amGrenade,0,0,0,1)
-	SetAmmo(amRope,0,0,0,1)
-	SetAmmo(amDEagle,0,0,0,1)
-	SetAmmo(amExtraTime,0,0,0,2)
-	SetAmmo(amSkip,9,0,0,0)
-	SetAmmo(amBlowTorch, 0, 0, 0, 1)
-	SetAmmo(amPickHammer, 0, 0, 0, 1)
-	SetAmmo(amSnowball, 0, 0, 0, 1)
-
-end
-
-function onGameStart()
-
-	SetWind(100)
-
-	MineArray[0] = AddGear(840, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[1] = AddGear(900, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[2] = AddGear(1000, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[3] = AddGear(1100, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[4] = AddGear(1140, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[5] = AddGear(1170, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[6] = AddGear(1200, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[7] = AddGear(1200, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[8] = AddGear(1230, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[9] = AddGear(1280, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[10] = AddGear(1302, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[11] = AddGear(1350, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[12] = AddGear(1383, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[13] = AddGear(1400, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[14] = AddGear(1423, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[15] = AddGear(1470, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[16] = AddGear(1480, 1847, gtMine, 0, 0, 0, 0)
-	MineArray[17] = AddGear(1311, 1847, gtMine, 0, 0, 0, 0)
-
-	MineArray[18] = AddGear(840, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[19] = AddGear(900, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[20] = AddGear(1000, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[21] = AddGear(1100, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[22] = AddGear(1140, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[23] = AddGear(1170, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[24] = AddGear(1200, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[25] = AddGear(1230, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[26] = AddGear(1280, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[27] = AddGear(1302, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[28] = AddGear(1350, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[29] = AddGear(1383, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[30] = AddGear(1400, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[31] = AddGear(1423, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[32] = AddGear(1470, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[33] = AddGear(1480, 1785, gtMine, 0, 0, 0, 0)
-	MineArray[34] = AddGear(1311, 1785, gtMine, 0, 0, 0, 0)
-
-	MineArray[35] = AddGear(4029, 89, gtMine, 0, 0, 0, 120)
-
-	for i = 0,#MineArray do
-		SetTimer(MineArray[i],050)
-		SetState(MineArray[i],544)
-	end
-	--needed this MineArray cause timer didn't work, its was always 3sec, i wanna instant mines
-
-	--UTILITY CRATE--
-	parachute = SpawnUtilityCrate(1670, 1165, amParachute)
-	girder = SpawnUtilityCrate(2101, 1297, amGirder)
-	SpawnUtilityCrate(3965, 625, amBlowTorch)
-	SpawnUtilityCrate(2249, 93, amBlowTorch)
-	SpawnUtilityCrate(2181, 829, amBlowTorch)
-	SpawnUtilityCrate(1820, 567, amBlowTorch)
-	SpawnUtilityCrate(1375, 900, amTeleport)
-	SpawnUtilityCrate(130, 600, amPickHammer)
-	SpawnUtilityCrate(1660,1820, amLaserSight)
-	SpawnUtilityCrate(4070,1840, amLaserSight)
-
-
-	--AMMO CRATE--
-	portalgun = SpawnAmmoCrate(505, 1943, amPortalGun, 1000)
-	extratime = SpawnAmmoCrate(4020, 785, amExtraTime, 2)
-	SpawnAmmoCrate(425, 613, amSnowball)
-	SpawnAmmoCrate(861, 633, amHellishBomb)
-	SpawnAmmoCrate(2510, 623, amSnowball)
-	SpawnAmmoCrate(2900, 1600, amGrenade)
-	SpawnAmmoCrate(2680, 320, amGrenade)
-	SpawnAmmoCrate(2650, 80, amDEagle)
-	SpawnAmmoCrate(3000, 100, amDEagle)
-	SpawnAmmoCrate(2900, 1400, amRope)
-	SpawnAmmoCrate(4025, 1117, amFirePunch)
-
-	--HEALTH CRATE--
-	SpawnHealthCrate(2000, 780)
-
-	--GIRDER--
-	PlaceGirder(3363, 1323, 4)
-
-	ShowMission (loc("Portal Mind Challenge"), loc("Mission"),
-		loc("Defeat all enemies!") .. "|" .. loc("In this mission you have infinite time."),
-		-amPortalGun, 5000)
-	HogSay(player, loc("I should get myself a portal device, maybe this crate has one."), SAY_THINK)
-
-end
-
-function onGameTick()
-
-	if (player ~= nil)  then
-		if (gearIsInBox(player, 1650, 1907, 200, 60) and (adviceGiven == false)) then
-			adviceGiven = true
-			HogSay(player, loc("Hmmm, I’ll have to find some way of moving him off this anti-portal surface."), SAY_THINK)
-		elseif (gearIsInBox(player, 2960, 790, 200, 60) and (adviceGiven2 == false)) then
-			adviceGiven2 = true
-			HogSay(player, loc("The anti-portal surface is all over the floor, and I have nothing to kill him. Dropping something could hurt him enough to kill him."), SAY_THINK)
-		end
-	end
-
-end
-
-function onGearDelete(gear)
-	-- Check gear collection
-	if CurrentHedgehog == player and (band(GetGearMessage(gear), gmDestroy) ~= 0) then
-		if gear == portalgun then
-			HogSay(player, loc("Great! Let’s kill all these enemies, using portals."), SAY_THINK)
-		end
-
-		if gear == girder then
-			HogSay(player, loc("This will be useful when I need a new platform or if I want to rise."), SAY_THINK)
-		end
-
-		if gear == parachute then
-			HogSay(player, loc("You can’t open a portal on the blue surface."), SAY_THINK)
-		end
-
-		if gear == extratime then
-			HogSay(player, loc("What?! For all this struggle I just win some ... time? Oh dear!"), SAY_SHOUT)
-		end
-	end
-
-	if gear == player then
-		player = nil
-	end
-end
-