project_files/frontlib/model/roomlist.h
changeset 7338 1ed603a54ebd
parent 7336 f821f7d727b7
child 7340 62043f5f7c67
--- a/project_files/frontlib/model/roomlist.h	Wed Jul 18 21:34:49 2012 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,80 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- */
-
-/**
- * Models the list of rooms on a server for netplay.
- */
-
-#ifndef ROOMLIST_H_
-#define ROOMLIST_H_
-
-#include <stdbool.h>
-
-typedef struct {
-    bool inProgress;	// true if the game is running
-    char *name;
-    int playerCount;
-    int teamCount;
-    char *owner;
-    char *map;			// This is either a map name, or one of +rnd+, +maze+ or +drawn+.
-    char *scheme;
-    char *weapons;
-} flib_room;
-
-typedef struct {
-	int roomCount;
-	flib_room **rooms;
-} flib_roomlist;
-
-flib_roomlist *flib_roomlist_create();
-
-void flib_roomlist_destroy(flib_roomlist *list);
-
-/**
- * Insert a new room at the start of the list. The room is defined by the params-array,
- * which must consist of 8 non-null strings, as sent by the server in netplay.
- *
- * Returns 0 on success.
- */
-int flib_roomlist_add(flib_roomlist *list, char **params);
-
-/**
- * Update the room with the name [name] with parameters sent by the server.
- *
- * Returns 0 on success.
- */
-int flib_roomlist_update(flib_roomlist *list, const char *name, char **params);
-
-/**
- * Returns the room with the name [name] from the list if it exists, NULL otherwise
- */
-flib_room *flib_roomlist_find(const flib_roomlist *list, const char *name);
-
-/**
- * Removes all rooms from the list
- */
-void flib_roomlist_clear(flib_roomlist *list);
-
-/**
- * Delete the room with the name [name] from the room list.
- * Returns 0 on success.
- */
-int flib_roomlist_delete(flib_roomlist *list, const char *name);
-
-#endif