misc/wrapper.c
changeset 3495 a6b4f351d400
child 3697 d5b30d6373fc
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/wrapper.c	Sat Jun 05 14:07:58 2010 +0000
@@ -0,0 +1,32 @@
+/*
+ This is an experimental main to use with hwLibary
+ - create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine'
+ - compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL'
+   (in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths)
+ - this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory
+ */
+
+#import <stdio.h>
+#import <stdlib.h>
+
+extern void Game (const char **);
+
+int SDL_main (int argc, const char **argv) {
+    
+    const char **gameArgs = (const char**) malloc(sizeof(char *) * 9);
+    
+    gameArgs[0] = "wrapper";    //UserNick
+	gameArgs[1] = "0";          //ipcPort
+	gameArgs[2] = "0";          //isSoundEnabled
+	gameArgs[3] = "0";          //isMusicEnabled
+	gameArgs[4] = "en.txt";     //cLocaleFName
+	gameArgs[5] = "0";          //cAltDamage
+	gameArgs[6] = "768";        //cScreenHeight
+    gameArgs[7] = "1024";       //cScreenHeight
+    gameArgs[8] = "Save.hws";   //recordFileName
+    
+    Game(gameArgs);
+    free(gameArgs);
+    
+    return 0;
+}