misc/winutils/include/SDL_timer.h
changeset 10017 de822cd3df3a
parent 7809 7d4fb2f35f4f
--- a/misc/winutils/include/SDL_timer.h	Tue Jan 21 22:38:13 2014 +0100
+++ b/misc/winutils/include/SDL_timer.h	Tue Jan 21 22:43:06 2014 +0100
@@ -37,15 +37,15 @@
 #endif
 
 /** This is the OS scheduler timeslice, in milliseconds */
-#define SDL_TIMESLICE		10
+#define SDL_TIMESLICE       10
 
 /** This is the maximum resolution of the SDL timer on all platforms */
-#define TIMER_RESOLUTION	10	/**< Experimentally determined */
+#define TIMER_RESOLUTION    10  /**< Experimentally determined */
 
 /**
  * Get the number of milliseconds since the SDL library initialization.
  * Note that this value wraps if the program runs for more than ~49 days.
- */ 
+ */
 extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
 
 /** Wait a specified number of milliseconds before returning */
@@ -57,7 +57,7 @@
 /**
  * Set a callback to run after the specified number of milliseconds has
  * elapsed. The callback function is passed the current timer interval
- * and returns the next timer interval.  If the returned value is the 
+ * and returns the next timer interval.  If the returned value is the
  * same as the one passed in, the periodic alarm continues, otherwise a
  * new alarm is scheduled.  If the callback returns 0, the periodic alarm
  * is cancelled.
@@ -70,7 +70,7 @@
  * The maximum resolution of this timer is 10 ms, which means that if
  * you request a 16 ms timer, your callback will run approximately 20 ms
  * later on an unloaded system.  If you wanted to set a flag signaling
- * a frame update at 30 frames per second (every 33 ms), you might set a 
+ * a frame update at 30 frames per second (every 33 ms), you might set a
  * timer for 30 ms:
  *   @code SDL_SetTimer((33/10)*10, flag_update); @endcode
  *