project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/BasicRoomState.java
changeset 10017 de822cd3df3a
parent 7584 7831c84cc644
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/BasicRoomState.java	Tue Jan 21 22:38:13 2014 +0100
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/BasicRoomState.java	Tue Jan 21 22:43:06 2014 +0100
@@ -37,125 +37,125 @@
  * Common base implementation for a roomstate that will call listeners on every
  * change. The derived classes have to coordinate how state is changed to
  * complete the implementation of the RoomStateManager interface.
- * 
+ *
  * See {@link RoomStateManager} for a description of what this is for.
  */
 public abstract class BasicRoomState implements RoomStateManager {
-	private final List<RoomStateManager.Listener> observers = new LinkedList<RoomStateManager.Listener>();
-	
-	private boolean chief;
-	private String gameStyle;
-	private Scheme scheme;
-	private MapRecipe map;
-	private Weaponset weaponset;
-	private Map<String, TeamInGame> teams = Collections.emptyMap();
-	
-	public final MapRecipe getMapRecipe() {
-		return map;
-	}
+    private final List<RoomStateManager.Listener> observers = new LinkedList<RoomStateManager.Listener>();
+
+    private boolean chief;
+    private String gameStyle;
+    private Scheme scheme;
+    private MapRecipe map;
+    private Weaponset weaponset;
+    private Map<String, TeamInGame> teams = Collections.emptyMap();
+
+    public final MapRecipe getMapRecipe() {
+        return map;
+    }
+
+    public final boolean getChiefStatus() {
+        return chief;
+    }
+
+    public final Scheme getScheme() {
+        return scheme;
+    }
+
+    public final String getGameStyle() {
+        return gameStyle;
+    }
 
-	public final boolean getChiefStatus() {
-		return chief;
-	}
+    public final Weaponset getWeaponset() {
+        return weaponset;
+    }
+
+    public final Map<String, TeamInGame> getTeams() {
+        return teams;
+    }
 
-	public final Scheme getScheme() {
-		return scheme;
-	}
+    public final void setWeaponset(Weaponset weaponset) {
+        if(!equal(weaponset, this.weaponset)) {
+            this.weaponset = weaponset;
+            for(RoomStateManager.Listener observer : observers) {
+                observer.onWeaponsetChanged(weaponset);
+            }
+        }
+    }
 
-	public final String getGameStyle() {
-		return gameStyle;
-	}
+    public final void setMapRecipe(MapRecipe map) {
+        if(!equal(map, this.map)) {
+            this.map = map;
+            for(RoomStateManager.Listener observer : observers) {
+                observer.onMapChanged(map);
+            }
+        }
+    }
 
-	public final Weaponset getWeaponset() {
-		return weaponset;
-	}
-	
-	public final Map<String, TeamInGame> getTeams() {
-		return teams;
-	}
-	
-	public final void setWeaponset(Weaponset weaponset) {
-		if(!equal(weaponset, this.weaponset)) {
-			this.weaponset = weaponset;
-			for(RoomStateManager.Listener observer : observers) {
-				observer.onWeaponsetChanged(weaponset);
-			}
-		}
-	}
-	
-	public final void setMapRecipe(MapRecipe map) {
-		if(!equal(map, this.map)) { 
-			this.map = map;
-			for(RoomStateManager.Listener observer : observers) {
-				observer.onMapChanged(map);
-			}
-		}
-	}
-	
-	public final void setGameStyle(String gameStyle) {
-		if(!equal(gameStyle, this.gameStyle)) {
-			this.gameStyle = gameStyle;
-			for(RoomStateManager.Listener observer : observers) {
-				observer.onGameStyleChanged(gameStyle);
-			}
-		}
-	}
-	
-	public final void setScheme(Scheme scheme) {
-		if(!equal(scheme, this.scheme)) {
-			this.scheme = scheme;
-			for(RoomStateManager.Listener observer : observers) {
-				observer.onSchemeChanged(scheme);
-			}
-		}
-	}
-	
-	public final void setChief(boolean chief) {
-		if(chief != this.chief) {
-			this.chief = chief;
-			for(RoomStateManager.Listener observer : observers) {
-				observer.onChiefStatusChanged(chief);
-			}
-		}
-	}
-	
-	public final void putTeam(TeamInGame team) {
-		TeamInGame oldEntry = teams.get(team.team.name);
-		if(!equal(team, oldEntry)) {
-			Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams);
-			changedMap.put(team.team.name, team);
-			teams = Collections.unmodifiableMap(changedMap);
-			for(RoomStateManager.Listener observer : observers) {
-				observer.onTeamsChanged(teams);
-			}
-		}
-	}
-	
-	public final void removeTeam(String teamname) {
-		if(teams.containsKey(teamname)) {
-			Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams);
-			changedMap.remove(teamname);
-			teams = Collections.unmodifiableMap(changedMap);
-			for(RoomStateManager.Listener observer : observers) {
-				observer.onTeamsChanged(teams);
-			}
-		}
-	}
-	
-	public final void setTeams(Map<String, TeamInGame> newTeams) {
-		if(!newTeams.equals(teams)) {
-			teams = Collections.unmodifiableMap(new TreeMap<String, TeamInGame>(newTeams));
-			for(RoomStateManager.Listener observer : observers) {
-				observer.onTeamsChanged(teams);
-			}
-		}
-	}
-	
-	public final void addListener(Listener observer) {
-		observers.add(observer);
-	}
+    public final void setGameStyle(String gameStyle) {
+        if(!equal(gameStyle, this.gameStyle)) {
+            this.gameStyle = gameStyle;
+            for(RoomStateManager.Listener observer : observers) {
+                observer.onGameStyleChanged(gameStyle);
+            }
+        }
+    }
+
+    public final void setScheme(Scheme scheme) {
+        if(!equal(scheme, this.scheme)) {
+            this.scheme = scheme;
+            for(RoomStateManager.Listener observer : observers) {
+                observer.onSchemeChanged(scheme);
+            }
+        }
+    }
+
+    public final void setChief(boolean chief) {
+        if(chief != this.chief) {
+            this.chief = chief;
+            for(RoomStateManager.Listener observer : observers) {
+                observer.onChiefStatusChanged(chief);
+            }
+        }
+    }
 
-	public final void removeListener(Listener observer) {
-		observers.remove(observer);
-	}
+    public final void putTeam(TeamInGame team) {
+        TeamInGame oldEntry = teams.get(team.team.name);
+        if(!equal(team, oldEntry)) {
+            Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams);
+            changedMap.put(team.team.name, team);
+            teams = Collections.unmodifiableMap(changedMap);
+            for(RoomStateManager.Listener observer : observers) {
+                observer.onTeamsChanged(teams);
+            }
+        }
+    }
+
+    public final void removeTeam(String teamname) {
+        if(teams.containsKey(teamname)) {
+            Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams);
+            changedMap.remove(teamname);
+            teams = Collections.unmodifiableMap(changedMap);
+            for(RoomStateManager.Listener observer : observers) {
+                observer.onTeamsChanged(teams);
+            }
+        }
+    }
+
+    public final void setTeams(Map<String, TeamInGame> newTeams) {
+        if(!newTeams.equals(teams)) {
+            teams = Collections.unmodifiableMap(new TreeMap<String, TeamInGame>(newTeams));
+            for(RoomStateManager.Listener observer : observers) {
+                observer.onTeamsChanged(teams);
+            }
+        }
+    }
+
+    public final void addListener(Listener observer) {
+        observers.add(observer);
+    }
+
+    public final void removeListener(Listener observer) {
+        observers.remove(observer);
+    }
 }