project_files/frontlib/ipc/ipcprotocol.h
changeset 10017 de822cd3df3a
parent 7482 d70a5b0d1190
--- a/project_files/frontlib/ipc/ipcprotocol.h	Tue Jan 21 22:38:13 2014 +0100
+++ b/project_files/frontlib/ipc/ipcprotocol.h	Tue Jan 21 22:43:06 2014 +0100
@@ -1,93 +1,93 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- */
-
-#ifndef IPCPROTOCOL_H_
-#define IPCPROTOCOL_H_
-
-#include "../util/buffer.h"
-#include "../model/map.h"
-#include "../model/team.h"
-#include "../model/scheme.h"
-#include "../model/gamesetup.h"
-
-#include <stdbool.h>
-
-/**
- * Create a message in the IPC protocol format and add it to
- * the vector. Use a format string and extra parameters as with printf.
- *
- * Returns nonzero if something goes wrong. In that case the buffer
- * contents are unaffected.
- */
-int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...);
-
-/**
- * Append IPC messages to the buffer that configure the engine for
- * this map.
- *
- * Unfortunately the engine needs a slightly different configuration
- * for generating a map preview.
- *
- * Returns nonzero if something goes wrong. In that case the buffer
- * contents are unaffected.
- */
-int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview);
-
-/**
- * Append a seed message to the buffer.
- *
- * Returns nonzero if something goes wrong. In that case the buffer
- * contents are unaffected.
- */
-int flib_ipc_append_seed(flib_vector *vec, const char *seed);
-
-/**
- * Append a script to the buffer (e.g. "Missions/Training/Basic_Training_-_Bazooka.lua")
- *
- * Returns nonzero if something goes wrong. In that case the buffer
- * contents are unaffected.
- */
-int flib_ipc_append_script(flib_vector *vec, const char *script);
-
-/**
- * Append a game style to the buffer. (e.g. "Capture the Flag")
- *
- * Returns nonzero if something goes wrong. In that case the buffer
- * contents are unaffected.
- */
-int flib_ipc_append_style(flib_vector *vec, const char *style);
-
-/**
- * Append the game scheme to the buffer.
- *
- * Returns nonzero if something goes wrong. In that case the buffer
- * contents are unaffected.
- */
-int flib_ipc_append_gamescheme(flib_vector *vec, const flib_scheme *scheme);
-
-/**
- * Append the entire game config to the buffer (including the final "!" that marks the
- * end of configuration data for the engine)
- *
- * Returns nonzero if something goes wrong. In that case the buffer
- * contents are unaffected.
- */
-int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame);
-
-#endif /* IPCPROTOCOL_H_ */
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ */
+
+#ifndef IPCPROTOCOL_H_
+#define IPCPROTOCOL_H_
+
+#include "../util/buffer.h"
+#include "../model/map.h"
+#include "../model/team.h"
+#include "../model/scheme.h"
+#include "../model/gamesetup.h"
+
+#include <stdbool.h>
+
+/**
+ * Create a message in the IPC protocol format and add it to
+ * the vector. Use a format string and extra parameters as with printf.
+ *
+ * Returns nonzero if something goes wrong. In that case the buffer
+ * contents are unaffected.
+ */
+int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...);
+
+/**
+ * Append IPC messages to the buffer that configure the engine for
+ * this map.
+ *
+ * Unfortunately the engine needs a slightly different configuration
+ * for generating a map preview.
+ *
+ * Returns nonzero if something goes wrong. In that case the buffer
+ * contents are unaffected.
+ */
+int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview);
+
+/**
+ * Append a seed message to the buffer.
+ *
+ * Returns nonzero if something goes wrong. In that case the buffer
+ * contents are unaffected.
+ */
+int flib_ipc_append_seed(flib_vector *vec, const char *seed);
+
+/**
+ * Append a script to the buffer (e.g. "Missions/Training/Basic_Training_-_Bazooka.lua")
+ *
+ * Returns nonzero if something goes wrong. In that case the buffer
+ * contents are unaffected.
+ */
+int flib_ipc_append_script(flib_vector *vec, const char *script);
+
+/**
+ * Append a game style to the buffer. (e.g. "Capture the Flag")
+ *
+ * Returns nonzero if something goes wrong. In that case the buffer
+ * contents are unaffected.
+ */
+int flib_ipc_append_style(flib_vector *vec, const char *style);
+
+/**
+ * Append the game scheme to the buffer.
+ *
+ * Returns nonzero if something goes wrong. In that case the buffer
+ * contents are unaffected.
+ */
+int flib_ipc_append_gamescheme(flib_vector *vec, const flib_scheme *scheme);
+
+/**
+ * Append the entire game config to the buffer (including the final "!" that marks the
+ * end of configuration data for the engine)
+ *
+ * Returns nonzero if something goes wrong. In that case the buffer
+ * contents are unaffected.
+ */
+int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame);
+
+#endif /* IPCPROTOCOL_H_ */