hedgewars/uLandObjects.pas
changeset 184 f97a7a3dc8f6
parent 183 57c2ef19f719
child 279 5df0ab96b60a
--- a/hedgewars/uLandObjects.pas	Thu Oct 05 16:33:18 2006 +0000
+++ b/hedgewars/uLandObjects.pas	Thu Oct 05 17:02:09 2006 +0000
@@ -1,448 +1,448 @@
-(*
- * Hedgewars, a worms-like game
- * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- *)
-
-unit uLandObjects;
-interface
-uses SDLh;
-{$include options.inc}
-
-procedure AddObjects(InSurface, Surface: PSDL_Surface);
-procedure BlitImageAndGenerateCollisionInfo(cpX, cpY: Longword; Image, Surface: PSDL_Surface);
-
-implementation
-uses uLand, uStore, uConsts, uMisc, uConsole, uRandom;
-const MaxRects = 256;
-      MAXOBJECTRECTS = 16;
-      MAXTHEMEOBJECTS = 32;
-
-type PRectArray = ^TRectsArray;
-     TRectsArray = array[0..MaxRects] of TSDL_Rect;
-     TThemeObject = record
-                    Surf: PSDL_Surface;
-                    inland: TSDL_Rect;
-                    outland: array[0..Pred(MAXOBJECTRECTS)] of TSDL_Rect;
-                    rectcnt: Longword;
-                    Width, Height: Longword;
-                    Maxcnt: Longword;
-                    end;
-     TThemeObjects = record
-                     Count: integer;
-                     objs: array[0..Pred(MAXTHEMEOBJECTS)] of TThemeObject;
-                     end;
-     TSprayObject = record
-                    Surf: PSDL_Surface;
-                    Width, Height: Longword;
-                    Maxcnt: Longword;
-                    end;
-     TSprayObjects = record
-                     Count: integer;
-                     objs: array[0..Pred(MAXTHEMEOBJECTS)] of TSprayObject
-                     end;
-
-var Rects: PRectArray;
-    RectCount: Longword;
-
-procedure BlitImageAndGenerateCollisionInfo(cpX, cpY: Longword; Image, Surface: PSDL_Surface);
-var p: PByteArray;
-    x, y: Longword;
-    bpp: integer;
-    r: TSDL_Rect;
-begin
-r.x:= cpX;
-r.y:= cpY;
-SDL_UpperBlit(Image, nil, Surface, @r);
-WriteToConsole('Generating collision info... ');
-
-if SDL_MustLock(Image) then
-   SDLTry(SDL_LockSurface(Image) >= 0, true);
-
-bpp:= Image.format.BytesPerPixel;
-WriteToConsole('('+inttostr(bpp)+') ');
-p:= Image.pixels;
-case bpp of
-     1: OutError('We don''t work with 8 bit surfaces', true);
-     2: for y:= 0 to Pred(Image.h) do
-            begin
-            for x:= 0 to Pred(Image.w) do
-                if PWord(@p[x * 2])^ <> 0 then Land[cpY + y, cpX + x]:= COLOR_LAND;
-            p:= @p[Image.pitch];
-            end;
-     3: for y:= 0 to Pred(Image.h) do
-            begin
-            for x:= 0 to Pred(Image.w) do
-                if  (p[x * 3 + 0] <> 0)
-                 or (p[x * 3 + 1] <> 0)
-                 or (p[x * 3 + 2] <> 0) then Land[cpY + y, cpX + x]:= COLOR_LAND;
-            p:= @p[Image.pitch];
-            end;
-     4: for y:= 0 to Pred(Image.h) do
-            begin
-            for x:= 0 to Pred(Image.w) do
-                if PLongword(@p[x * 4])^ <> 0 then Land[cpY + y, cpX + x]:= COLOR_LAND;
-            p:= @p[Image.pitch];
-            end;
-     end;
-if SDL_MustLock(Image) then
-   SDL_UnlockSurface(Image);
-WriteLnToConsole(msgOK)
-end;
-
-procedure AddRect(x1, y1, w1, h1: integer);
-begin
-with Rects[RectCount] do
-     begin
-     x:= x1;
-     y:= y1;
-     w:= w1;
-     h:= h1
-     end;
-inc(RectCount);
-TryDo(RectCount < MaxRects, 'AddRect: overflow', true)
-end;
-
-procedure InitRects;
-begin
-RectCount:= 0;
-New(Rects)
-end;
-
-procedure FreeRects;
-begin
-Dispose(rects)
-end;
-
-function CheckIntersect(x1, y1, w1, h1: integer): boolean;
-var i: Longword;
-begin
-Result:= false;
-i:= 0;
-if RectCount > 0 then
-   repeat
-   with Rects[i] do
-        Result:= (x < x1 + w1) and (x1 < x + w) and
-                 (y < y1 + h1) and (y1 < y + h);
-   inc(i)
-   until (i = RectCount) or (Result)
-end;
-
-function AddGirder(gX: integer; Surface: PSDL_Surface): boolean;
-var tmpsurf: PSDL_Surface;
-    x1, x2, y, k, i: integer;
-    r, rr: TSDL_Rect;
-
-    function CountNonZeroz(x, y: integer): Longword;
-    var i: integer;
-    begin
-    Result:= 0;
-    for i:= y to y + 15 do
-        if Land[i, x] <> 0 then inc(Result)
-    end;
-
-begin
-y:= 150;
-repeat
-  inc(y, 24);
-  x1:= gX;
-  x2:= gX;
-  while (x1 > 100) and (CountNonZeroz(x1, y) = 0) do dec(x1, 2);
-  i:= x1 - 12;
-  repeat
-    k:= CountNonZeroz(x1, y);
-    dec(x1, 2)
-  until (x1 < 100) or (k = 0) or (k = 16) or (x1 < i);
-  inc(x1, 2);
-  if k = 16 then
-     begin
-     while (x2 < 1900) and (CountNonZeroz(x2, y) = 0) do inc(x2, 2);
-     i:= x2 + 12;
-     repeat
-       k:= CountNonZeroz(x2, y);
-       inc(x2, 2)
-     until (x2 > 1900) or (k = 0) or (k = 16) or (x2 > i);
-     if (x2 < 1900) and (k = 16) and (x2 - x1 > 250)
-        and not CheckIntersect(x1 - 32, y - 64, x2 - x1 + 64, 144) then break;
-     end;
-x1:= 0;
-until y > 900;
-if x1 > 0 then
-   begin
-   Result:= true;
-   tmpsurf:= LoadImage(Pathz[ptGraphics] + '/Girder', false);
-   rr.x:= x1;
-   rr.y:= y;
-   while rr.x + 100 < x2 do
-         begin
-         SDL_UpperBlit(tmpsurf, nil, Surface, @rr);
-         inc(rr.x, 100);
-         end;
-   r.x:= 0;
-   r.y:= 0;
-   r.w:= x2 - rr.x;
-   r.h:= 16;
-   SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
-   SDL_FreeSurface(tmpsurf);
-   AddRect(x1 - 8, y - 32, x2 - x1 + 16, 80);
-   for k:= y to y + 15 do
-       for i:= x1 to x2 do Land[k, i]:= $FFFFFF
-   end else Result:= false
-end;
-
-function CheckLand(rect: TSDL_Rect; dX, dY, Color: Longword): boolean;
-var i: Longword;
-begin
-Result:= true;
-inc(rect.x, dX);
-inc(rect.y, dY);
-i:= 0;
-{$WARNINGS OFF}
-while (i <= rect.w) and Result do
-      begin
-      Result:= (Land[rect.y, rect.x + i] = Color) and (Land[rect.y + rect.h, rect.x + i] = Color);
-      inc(i)
-      end;
-i:= 0;
-while (i <= rect.h) and Result do
-      begin
-      Result:= (Land[rect.y + i, rect.x] = Color) and (Land[rect.y + i, rect.x + rect.w] = Color);
-      inc(i)
-      end;
-{$WARNINGS ON}
-end;
-
-function CheckCanPlace(x, y: Longword; var Obj: TThemeObject): boolean;
-var i: Longword;
-begin
-with Obj do
-     if CheckLand(inland, x, y, $FFFFFF) then
-        begin
-        Result:= true;
-        i:= 1;
-        while Result and (i <= rectcnt) do
-              begin
-              Result:= CheckLand(outland[i], x, y, 0);
-              inc(i)
-              end;
-        if Result then
-           Result:= not CheckIntersect(x, y, Width, Height)
-        end else
-        Result:= false
-end;
-
-function TryPut(var Obj: TThemeObject; Surface: PSDL_Surface): boolean; overload;
-const MaxPointsIndex = 2047;
-var x, y: Longword;
-    ar: array[0..MaxPointsIndex] of TPoint;
-    cnt, i: Longword;
-begin
-cnt:= 0;
-with Obj do
-     begin
-     if Maxcnt = 0 then
-        begin
-        Result:= false;
-        exit
-        end;
-     x:= 0;
-     repeat
-         y:= 0;
-         repeat
-             if CheckCanPlace(x, y, Obj) then
-                begin
-                ar[cnt].x:= x;
-                ar[cnt].y:= y;
-                inc(cnt);
-                if cnt > MaxPointsIndex then // buffer is full, do not check the rest land
-                   begin
-                   y:= 5000;
-                   x:= 5000;
-                   end
-                end;
-             inc(y, 3);
-         until y > 1023 - Height;
-         inc(x, getrandom(6) + 3)
-     until x > 2047 - Width;
-     Result:= cnt <> 0;
-     if Result then
-        begin
-        i:= getrandom(cnt);
-        BlitImageAndGenerateCollisionInfo(ar[i].x, ar[i].y, Obj.Surf, Surface);
-        AddRect(ar[i].x, ar[i].y, Width, Height);
-        dec(Maxcnt)
-        end else Maxcnt:= 0
-     end
-end;
-
-function TryPut(var Obj: TSprayObject; Surface: PSDL_Surface): boolean; overload;
-const MaxPointsIndex = 8095;
-var x, y: Longword;
-    ar: array[0..MaxPointsIndex] of TPoint;
-    cnt, i: Longword;
-    r: TSDL_Rect;
-begin
-cnt:= 0;
-with Obj do
-     begin
-     if Maxcnt = 0 then
-        begin
-        Result:= false;
-        exit
-        end;
-     x:= 0;
-     r.x:= 0;
-     r.y:= 0;
-     r.w:= Width;
-     r.h:= Height + 16;
-     repeat
-         y:= 8;
-         repeat
-             if CheckLand(r, x, y - 8, $FFFFFF)
-                and not CheckIntersect(x, y, Width, Height) then
-                begin
-                ar[cnt].x:= x;
-                ar[cnt].y:= y;
-                inc(cnt);
-                if cnt > MaxPointsIndex then // buffer is full, do not check the rest land
-                   begin
-                   y:= 5000;
-                   x:= 5000;
-                   end
-                end;
-             inc(y, 12);
-         until y > 1023 - Height - 8;
-         inc(x, getrandom(12) + 12)
-     until x > 2047 - Width;
-     Result:= cnt <> 0;
-     if Result then
-        begin
-        i:= getrandom(cnt);
-        r.x:= ar[i].X;
-        r.y:= ar[i].Y;
-        r.w:= Width;
-        r.h:= Height;
-        SDL_UpperBlit(Obj.Surf, nil, Surface, @r);
-        AddRect(ar[i].x - 32, ar[i].y - 32, Width + 64, Height + 64);
-        dec(Maxcnt)
-        end else Maxcnt:= 0
-     end
-end;
-
-procedure ReadThemeInfo(var ThemeObjects: TThemeObjects; var SprayObjects: TSprayObjects);
-var s: string;
-    f: textfile;
-    i, ii: integer;
-begin
-s:= Pathz[ptCurrTheme] + '/' + cThemeCFGFilename;
-WriteLnToConsole('Reading objects info...');
-AssignFile(f, s);
-{$I-}
-Reset(f);
-Readln(f, s); // skip color
-Readln(f, ThemeObjects.Count);
-for i:= 0 to Pred(ThemeObjects.Count) do
-    begin
-    Readln(f, s); // filename
-    with ThemeObjects.objs[i] do
-         begin
-         Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + s, false);
-         Read(f, Width, Height);
-         with inland do Read(f, x, y, w, h);
-         Read(f, rectcnt);
-         for ii:= 1 to rectcnt do
-             with outland[ii] do Read(f, x, y, w, h);
-         Maxcnt:= 3;
-         ReadLn(f)
-         end;
-    end;
-
-Readln(f, SprayObjects.Count);
-for i:= 0 to Pred(SprayObjects.Count) do
-    begin
-    Readln(f, s); // filename
-    with SprayObjects.objs[i] do
-         begin
-         Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + s, false);
-         Width:= Surf.w;
-         Height:= Surf.h;
-         ReadLn(f, Maxcnt)
-         end;
-    end;
-Closefile(f);
-{$I+}
-TryDo(IOResult = 0, 'Bad data or cannot access file ' + cThemeCFGFilename, true)
-end;
-
-procedure AddThemeObjects(Surface: PSDL_Surface; var ThemeObjects: TThemeObjects; MaxCount: integer);
-var i, ii, t: integer;
-    b: boolean;
-begin
-if ThemeObjects.Count = 0 then exit;
-WriteLnToConsole('Adding theme objects...');
-i:= 1;
-repeat
-    t:= getrandom(ThemeObjects.Count);
-    ii:= t;
-    repeat
-      inc(ii);
-      if ii = ThemeObjects.Count then ii:= 0;
-      b:= TryPut(ThemeObjects.objs[ii], Surface)
-    until b or (ii = t);
-    inc(i)
-until (i > MaxCount) or not b;
-end;
-
-procedure AddSprayObjects(Surface: PSDL_Surface; var SprayObjects: TSprayObjects; MaxCount: Longword);
-var i: Longword;
-    ii, t: integer;
-    b: boolean;
-begin
-if SprayObjects.Count = 0 then exit;
-WriteLnToConsole('Adding spray objects...');
-i:= 1;
-repeat
-    t:= getrandom(SprayObjects.Count);
-    ii:= t;
-    repeat
-      inc(ii);
-      if ii = SprayObjects.Count then ii:= 0;
-      b:= TryPut(SprayObjects.objs[ii], Surface)
-    until b or (ii = t);
-    inc(i)
-until (i > MaxCount) or not b;
-end;
-
-procedure AddObjects(InSurface, Surface: PSDL_Surface);
-var ThemeObjects: TThemeObjects;
-    SprayObjects: TSprayObjects;
-begin
-InitRects;
-AddGirder(256, Surface);
-AddGirder(512, Surface);
-AddGirder(768, Surface);
-AddGirder(1024, Surface);
-AddGirder(1280, Surface);
-AddGirder(1536, Surface);
-AddGirder(1792, Surface);
-ReadThemeInfo(ThemeObjects, SprayObjects);
-AddThemeObjects(Surface, ThemeObjects, 8);
-AddProgress;
-SDL_UpperBlit(InSurface, nil, Surface, nil);
-AddSprayObjects(Surface, SprayObjects, 10);
-FreeRects
-end;
-
-end.
+(*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ *)
+
+unit uLandObjects;
+interface
+uses SDLh;
+{$include options.inc}
+
+procedure AddObjects(InSurface, Surface: PSDL_Surface);
+procedure BlitImageAndGenerateCollisionInfo(cpX, cpY: Longword; Image, Surface: PSDL_Surface);
+
+implementation
+uses uLand, uStore, uConsts, uMisc, uConsole, uRandom;
+const MaxRects = 256;
+      MAXOBJECTRECTS = 16;
+      MAXTHEMEOBJECTS = 32;
+
+type PRectArray = ^TRectsArray;
+     TRectsArray = array[0..MaxRects] of TSDL_Rect;
+     TThemeObject = record
+                    Surf: PSDL_Surface;
+                    inland: TSDL_Rect;
+                    outland: array[0..Pred(MAXOBJECTRECTS)] of TSDL_Rect;
+                    rectcnt: Longword;
+                    Width, Height: Longword;
+                    Maxcnt: Longword;
+                    end;
+     TThemeObjects = record
+                     Count: integer;
+                     objs: array[0..Pred(MAXTHEMEOBJECTS)] of TThemeObject;
+                     end;
+     TSprayObject = record
+                    Surf: PSDL_Surface;
+                    Width, Height: Longword;
+                    Maxcnt: Longword;
+                    end;
+     TSprayObjects = record
+                     Count: integer;
+                     objs: array[0..Pred(MAXTHEMEOBJECTS)] of TSprayObject
+                     end;
+
+var Rects: PRectArray;
+    RectCount: Longword;
+
+procedure BlitImageAndGenerateCollisionInfo(cpX, cpY: Longword; Image, Surface: PSDL_Surface);
+var p: PByteArray;
+    x, y: Longword;
+    bpp: integer;
+    r: TSDL_Rect;
+begin
+r.x:= cpX;
+r.y:= cpY;
+SDL_UpperBlit(Image, nil, Surface, @r);
+WriteToConsole('Generating collision info... ');
+
+if SDL_MustLock(Image) then
+   SDLTry(SDL_LockSurface(Image) >= 0, true);
+
+bpp:= Image.format.BytesPerPixel;
+WriteToConsole('('+inttostr(bpp)+') ');
+p:= Image.pixels;
+case bpp of
+     1: OutError('We don''t work with 8 bit surfaces', true);
+     2: for y:= 0 to Pred(Image.h) do
+            begin
+            for x:= 0 to Pred(Image.w) do
+                if PWord(@p[x * 2])^ <> 0 then Land[cpY + y, cpX + x]:= COLOR_LAND;
+            p:= @p[Image.pitch];
+            end;
+     3: for y:= 0 to Pred(Image.h) do
+            begin
+            for x:= 0 to Pred(Image.w) do
+                if  (p[x * 3 + 0] <> 0)
+                 or (p[x * 3 + 1] <> 0)
+                 or (p[x * 3 + 2] <> 0) then Land[cpY + y, cpX + x]:= COLOR_LAND;
+            p:= @p[Image.pitch];
+            end;
+     4: for y:= 0 to Pred(Image.h) do
+            begin
+            for x:= 0 to Pred(Image.w) do
+                if PLongword(@p[x * 4])^ <> 0 then Land[cpY + y, cpX + x]:= COLOR_LAND;
+            p:= @p[Image.pitch];
+            end;
+     end;
+if SDL_MustLock(Image) then
+   SDL_UnlockSurface(Image);
+WriteLnToConsole(msgOK)
+end;
+
+procedure AddRect(x1, y1, w1, h1: integer);
+begin
+with Rects[RectCount] do
+     begin
+     x:= x1;
+     y:= y1;
+     w:= w1;
+     h:= h1
+     end;
+inc(RectCount);
+TryDo(RectCount < MaxRects, 'AddRect: overflow', true)
+end;
+
+procedure InitRects;
+begin
+RectCount:= 0;
+New(Rects)
+end;
+
+procedure FreeRects;
+begin
+Dispose(rects)
+end;
+
+function CheckIntersect(x1, y1, w1, h1: integer): boolean;
+var i: Longword;
+begin
+Result:= false;
+i:= 0;
+if RectCount > 0 then
+   repeat
+   with Rects[i] do
+        Result:= (x < x1 + w1) and (x1 < x + w) and
+                 (y < y1 + h1) and (y1 < y + h);
+   inc(i)
+   until (i = RectCount) or (Result)
+end;
+
+function AddGirder(gX: integer; Surface: PSDL_Surface): boolean;
+var tmpsurf: PSDL_Surface;
+    x1, x2, y, k, i: integer;
+    r, rr: TSDL_Rect;
+
+    function CountNonZeroz(x, y: integer): Longword;
+    var i: integer;
+    begin
+    Result:= 0;
+    for i:= y to y + 15 do
+        if Land[i, x] <> 0 then inc(Result)
+    end;
+
+begin
+y:= 150;
+repeat
+  inc(y, 24);
+  x1:= gX;
+  x2:= gX;
+  while (x1 > 100) and (CountNonZeroz(x1, y) = 0) do dec(x1, 2);
+  i:= x1 - 12;
+  repeat
+    k:= CountNonZeroz(x1, y);
+    dec(x1, 2)
+  until (x1 < 100) or (k = 0) or (k = 16) or (x1 < i);
+  inc(x1, 2);
+  if k = 16 then
+     begin
+     while (x2 < 1900) and (CountNonZeroz(x2, y) = 0) do inc(x2, 2);
+     i:= x2 + 12;
+     repeat
+       k:= CountNonZeroz(x2, y);
+       inc(x2, 2)
+     until (x2 > 1900) or (k = 0) or (k = 16) or (x2 > i);
+     if (x2 < 1900) and (k = 16) and (x2 - x1 > 250)
+        and not CheckIntersect(x1 - 32, y - 64, x2 - x1 + 64, 144) then break;
+     end;
+x1:= 0;
+until y > 900;
+if x1 > 0 then
+   begin
+   Result:= true;
+   tmpsurf:= LoadImage(Pathz[ptGraphics] + '/Girder', false);
+   rr.x:= x1;
+   rr.y:= y;
+   while rr.x + 100 < x2 do
+         begin
+         SDL_UpperBlit(tmpsurf, nil, Surface, @rr);
+         inc(rr.x, 100);
+         end;
+   r.x:= 0;
+   r.y:= 0;
+   r.w:= x2 - rr.x;
+   r.h:= 16;
+   SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
+   SDL_FreeSurface(tmpsurf);
+   AddRect(x1 - 8, y - 32, x2 - x1 + 16, 80);
+   for k:= y to y + 15 do
+       for i:= x1 to x2 do Land[k, i]:= $FFFFFF
+   end else Result:= false
+end;
+
+function CheckLand(rect: TSDL_Rect; dX, dY, Color: Longword): boolean;
+var i: Longword;
+begin
+Result:= true;
+inc(rect.x, dX);
+inc(rect.y, dY);
+i:= 0;
+{$WARNINGS OFF}
+while (i <= rect.w) and Result do
+      begin
+      Result:= (Land[rect.y, rect.x + i] = Color) and (Land[rect.y + rect.h, rect.x + i] = Color);
+      inc(i)
+      end;
+i:= 0;
+while (i <= rect.h) and Result do
+      begin
+      Result:= (Land[rect.y + i, rect.x] = Color) and (Land[rect.y + i, rect.x + rect.w] = Color);
+      inc(i)
+      end;
+{$WARNINGS ON}
+end;
+
+function CheckCanPlace(x, y: Longword; var Obj: TThemeObject): boolean;
+var i: Longword;
+begin
+with Obj do
+     if CheckLand(inland, x, y, $FFFFFF) then
+        begin
+        Result:= true;
+        i:= 1;
+        while Result and (i <= rectcnt) do
+              begin
+              Result:= CheckLand(outland[i], x, y, 0);
+              inc(i)
+              end;
+        if Result then
+           Result:= not CheckIntersect(x, y, Width, Height)
+        end else
+        Result:= false
+end;
+
+function TryPut(var Obj: TThemeObject; Surface: PSDL_Surface): boolean; overload;
+const MaxPointsIndex = 2047;
+var x, y: Longword;
+    ar: array[0..MaxPointsIndex] of TPoint;
+    cnt, i: Longword;
+begin
+cnt:= 0;
+with Obj do
+     begin
+     if Maxcnt = 0 then
+        begin
+        Result:= false;
+        exit
+        end;
+     x:= 0;
+     repeat
+         y:= 0;
+         repeat
+             if CheckCanPlace(x, y, Obj) then
+                begin
+                ar[cnt].x:= x;
+                ar[cnt].y:= y;
+                inc(cnt);
+                if cnt > MaxPointsIndex then // buffer is full, do not check the rest land
+                   begin
+                   y:= 5000;
+                   x:= 5000;
+                   end
+                end;
+             inc(y, 3);
+         until y > 1023 - Height;
+         inc(x, getrandom(6) + 3)
+     until x > 2047 - Width;
+     Result:= cnt <> 0;
+     if Result then
+        begin
+        i:= getrandom(cnt);
+        BlitImageAndGenerateCollisionInfo(ar[i].x, ar[i].y, Obj.Surf, Surface);
+        AddRect(ar[i].x, ar[i].y, Width, Height);
+        dec(Maxcnt)
+        end else Maxcnt:= 0
+     end
+end;
+
+function TryPut(var Obj: TSprayObject; Surface: PSDL_Surface): boolean; overload;
+const MaxPointsIndex = 8095;
+var x, y: Longword;
+    ar: array[0..MaxPointsIndex] of TPoint;
+    cnt, i: Longword;
+    r: TSDL_Rect;
+begin
+cnt:= 0;
+with Obj do
+     begin
+     if Maxcnt = 0 then
+        begin
+        Result:= false;
+        exit
+        end;
+     x:= 0;
+     r.x:= 0;
+     r.y:= 0;
+     r.w:= Width;
+     r.h:= Height + 16;
+     repeat
+         y:= 8;
+         repeat
+             if CheckLand(r, x, y - 8, $FFFFFF)
+                and not CheckIntersect(x, y, Width, Height) then
+                begin
+                ar[cnt].x:= x;
+                ar[cnt].y:= y;
+                inc(cnt);
+                if cnt > MaxPointsIndex then // buffer is full, do not check the rest land
+                   begin
+                   y:= 5000;
+                   x:= 5000;
+                   end
+                end;
+             inc(y, 12);
+         until y > 1023 - Height - 8;
+         inc(x, getrandom(12) + 12)
+     until x > 2047 - Width;
+     Result:= cnt <> 0;
+     if Result then
+        begin
+        i:= getrandom(cnt);
+        r.x:= ar[i].X;
+        r.y:= ar[i].Y;
+        r.w:= Width;
+        r.h:= Height;
+        SDL_UpperBlit(Obj.Surf, nil, Surface, @r);
+        AddRect(ar[i].x - 32, ar[i].y - 32, Width + 64, Height + 64);
+        dec(Maxcnt)
+        end else Maxcnt:= 0
+     end
+end;
+
+procedure ReadThemeInfo(var ThemeObjects: TThemeObjects; var SprayObjects: TSprayObjects);
+var s: string;
+    f: textfile;
+    i, ii: integer;
+begin
+s:= Pathz[ptCurrTheme] + '/' + cThemeCFGFilename;
+WriteLnToConsole('Reading objects info...');
+AssignFile(f, s);
+{$I-}
+Reset(f);
+Readln(f, s); // skip color
+Readln(f, ThemeObjects.Count);
+for i:= 0 to Pred(ThemeObjects.Count) do
+    begin
+    Readln(f, s); // filename
+    with ThemeObjects.objs[i] do
+         begin
+         Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + s, false);
+         Read(f, Width, Height);
+         with inland do Read(f, x, y, w, h);
+         Read(f, rectcnt);
+         for ii:= 1 to rectcnt do
+             with outland[ii] do Read(f, x, y, w, h);
+         Maxcnt:= 3;
+         ReadLn(f)
+         end;
+    end;
+
+Readln(f, SprayObjects.Count);
+for i:= 0 to Pred(SprayObjects.Count) do
+    begin
+    Readln(f, s); // filename
+    with SprayObjects.objs[i] do
+         begin
+         Surf:= LoadImage(Pathz[ptCurrTheme] + '/' + s, false);
+         Width:= Surf.w;
+         Height:= Surf.h;
+         ReadLn(f, Maxcnt)
+         end;
+    end;
+Closefile(f);
+{$I+}
+TryDo(IOResult = 0, 'Bad data or cannot access file ' + cThemeCFGFilename, true)
+end;
+
+procedure AddThemeObjects(Surface: PSDL_Surface; var ThemeObjects: TThemeObjects; MaxCount: integer);
+var i, ii, t: integer;
+    b: boolean;
+begin
+if ThemeObjects.Count = 0 then exit;
+WriteLnToConsole('Adding theme objects...');
+i:= 1;
+repeat
+    t:= getrandom(ThemeObjects.Count);
+    ii:= t;
+    repeat
+      inc(ii);
+      if ii = ThemeObjects.Count then ii:= 0;
+      b:= TryPut(ThemeObjects.objs[ii], Surface)
+    until b or (ii = t);
+    inc(i)
+until (i > MaxCount) or not b;
+end;
+
+procedure AddSprayObjects(Surface: PSDL_Surface; var SprayObjects: TSprayObjects; MaxCount: Longword);
+var i: Longword;
+    ii, t: integer;
+    b: boolean;
+begin
+if SprayObjects.Count = 0 then exit;
+WriteLnToConsole('Adding spray objects...');
+i:= 1;
+repeat
+    t:= getrandom(SprayObjects.Count);
+    ii:= t;
+    repeat
+      inc(ii);
+      if ii = SprayObjects.Count then ii:= 0;
+      b:= TryPut(SprayObjects.objs[ii], Surface)
+    until b or (ii = t);
+    inc(i)
+until (i > MaxCount) or not b;
+end;
+
+procedure AddObjects(InSurface, Surface: PSDL_Surface);
+var ThemeObjects: TThemeObjects;
+    SprayObjects: TSprayObjects;
+begin
+InitRects;
+AddGirder(256, Surface);
+AddGirder(512, Surface);
+AddGirder(768, Surface);
+AddGirder(1024, Surface);
+AddGirder(1280, Surface);
+AddGirder(1536, Surface);
+AddGirder(1792, Surface);
+ReadThemeInfo(ThemeObjects, SprayObjects);
+AddThemeObjects(Surface, ThemeObjects, 8);
+AddProgress;
+SDL_UpperBlit(InSurface, nil, Surface, nil);
+AddSprayObjects(Surface, SprayObjects, 10);
+FreeRects
+end;
+
+end.