hedgewars/uCursor.pas
author nemo
Sun, 08 Jul 2012 10:03:31 -0400
changeset 7357 06454899d0d2
parent 6580 6155187bf599
child 8026 4a4f21070479
child 8222 d3dc08500fc0
permissions -rw-r--r--
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.

unit uCursor;

interface

procedure init;
procedure updatePosition;

implementation

uses SDLh, uVariables;

procedure init;
begin
    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
end;

procedure updatePosition;
var x, y: LongInt;
begin
    SDL_GetMouseState(@x, @y);

    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
        begin
        CursorPoint.X:= CursorPoint.X + x - cScreenWidth div 2;
        CursorPoint.Y:= CursorPoint.Y - y + cScreenHeight div 2;

        if cHasFocus then
            SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
        end
end;

end.