hedgewars/uGearsHandlers.pas
author Wuzzy <almikes@aol.com>
Mon, 25 Sep 2017 20:09:33 +0200
changeset 12520 22f2a586b9ca
parent 11046 47a8c19ecb60
child 13607 212036414957
permissions -rw-r--r--
Remove checkpoints in ASA: Getting to the device This means the player now must win this mission in one go. Justification: There were many ways for the mission to be saved in an unwinnable state, there are many ways to win this mission and the checkpoints try to "force" one particular way. Also, this mission isn't too long anyway.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *)

{$INCLUDE "options.inc"}

unit uGearsHandlers;
interface

uses uTypes;

function cakeStep(Gear: PGear): boolean;

implementation

uses SDLh, uFloat, uCollisions;



const dirs: array[0..3] of TPoint = ((x: 0;  y: -1),
                                     (x: 1;  y:  0),
                                     (x: 0;  y:  1),
                                     (x: -1; y:  0));

procedure PrevAngle(Gear: PGear; dA: LongInt); inline;
begin
    inc(Gear^.WDTimer);
    Gear^.Angle := (LongInt(Gear^.Angle) - dA) and 3
end;

procedure NextAngle(Gear: PGear; dA: LongInt); inline;
begin
    inc(Gear^.WDTimer);
    Gear^.Angle := (LongInt(Gear^.Angle) + dA) and 3
end;

function cakeStep(Gear: PGear): boolean;
var
    xx, yy, xxn, yyn: LongInt;
    dA: LongInt;
begin
    dA := hwSign(Gear^.dX);
    xx := dirs[Gear^.Angle].x;
    yy := dirs[Gear^.Angle].y;
    xxn := dirs[(LongInt(Gear^.Angle) + dA) and 3].x;
    yyn := dirs[(LongInt(Gear^.Angle) + dA) and 3].y;

    if (xx = 0) then
        if TestCollisionYwithGear(Gear, yy) <> 0 then
            PrevAngle(Gear, dA)
        else
            begin
            Gear^.Tag := 0;

            if TestCollisionXwithGear(Gear, xxn) <> 0 then
                Gear^.WDTimer:= 0;

            Gear^.Y := Gear^.Y + int2hwFloat(yy);
            if TestCollisionXwithGear(Gear, xxn) = 0 then
                begin
                Gear^.X := Gear^.X + int2hwFloat(xxn);
                NextAngle(Gear, dA)
                end
            end;

    if (yy = 0) then
        if TestCollisionXwithGear(Gear, xx) <> 0 then
            PrevAngle(Gear, dA)
        else
            begin
            Gear^.Tag := 0;

            if TestCollisionYwithGear(Gear, yyn) <> 0 then
                Gear^.WDTimer:= 0;

            Gear^.X := Gear^.X + int2hwFloat(xx);
            if TestCollisionYwithGear(Gear, yyn) = 0 then
                begin
                Gear^.Y := Gear^.Y + int2hwFloat(yyn);
                NextAngle(Gear, dA)
                end
            end;

    cakeStep:= Gear^.WDTimer < 4
end;

end.