Fix sndBoring being placed if ending turn during multi-shoot via skip command
For example:
- AI hog shoots once with shotgun
- AI hog ends turn via ParseCommand("skip")
if(WIN32 AND NOT UNIX)
install(DIRECTORY .
DESTINATION ${target_library_install_dir}
FILES_MATCHING PATTERN "*.dll" PATTERN "*.ico"
)
endif(WIN32 AND NOT UNIX)