- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
- Send LEFT message after deletion of player's teams (no idea if this breaks anything, but this is more accurate behavior)
/*
* Copyright (C) 2008 Remko Troncon
*/
#ifndef AUTOUPDATER_H
#define AUTOUPDATER_H
class AutoUpdater
{
public:
virtual ~AutoUpdater();
virtual void checkForUpdates() = 0;
};
#endif