author | nemo |
Mon, 18 Mar 2013 12:13:46 -0400 | |
changeset 8751 | 4609823efc94 |
parent 8472 | da6b569ac930 |
child 8833 | c13ebed437cb |
child 9080 | 9b42757d7e71 |
permissions | -rw-r--r-- |
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) {$INCLUDE "options.inc"} unit uGame; interface procedure DoGameTick(Lag: LongInt); //////////////////// implementation //////////////////// uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uLocale, uCaptions, uVisualGears, uTypes, uVariables, uCommands, uConsts {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF}; procedure DoGameTick(Lag: LongInt); var i,j : LongInt; s: shortstring; begin if isPaused then exit; if (not CurrentTeam^.ExtDriven) then begin NetGetNextCmd; // its for the case of receiving "/say" message isInLag:= false; FlushMessages(Lag) end; if GameType <> gmtRecord then begin if Lag > 100 then Lag:= 100 else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then Lag:= 2500; if (GameType = gmtDemo) then if isSpeed then begin i:= RealTicks-SpeedStart; if i < 2000 then Lag:= Lag*5 else if i < 4000 then Lag:= Lag*10 else if i < 6000 then Lag:= Lag*20 else if i < 8000 then Lag:= Lag*40 else Lag:= Lag*80; end else if cOnlyStats then Lag:= High(LongInt) end; inc(SoundTimerTicks, Lag); if SoundTimerTicks >= 50 then begin SoundTimerTicks:= 0; if cVolumeDelta <> 0 then begin j:= Volume; i:= ChangeVolume(cVolumeDelta); if isAudioMuted and (j<>i) then AddCaption(trmsg[sidMute], cWhiteColor, capgrpVolume) else if not isAudioMuted then begin str(i, s); AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume) end end; end; PlayNextVoice; i:= 1; while (GameState <> gsExit) and (i <= Lag) do begin if not CurrentTeam^.ExtDriven then begin if CurrentHedgehog^.BotLevel <> 0 then ProcessBot; ProcessGears; {$IFDEF SDL13}ProcessTouch;{$ENDIF} end else begin NetGetNextCmd; if isInLag then case GameType of gmtNet: begin // just update the health bars AddVisualGear(0, 0, vgtTeamHealthSorter); break; end; gmtDemo, gmtRecord: begin GameState:= gsExit; exit end; gmtSave: begin RestoreTeamsFromSave; SetBinds(CurrentTeam^.Binds); StopMessages(gmLeft or gmRight or gmUp or gmDown); ResetSound; // restore previous sound state PlayMusic; GameType:= gmtLocal; AddVisualGear(0, 0, vgtTeamHealthSorter); AddVisualGear(0, 0, vgtSmoothWindBar); {$IFDEF IPHONEOS}InitIPC;{$ENDIF} with mobileRecord do if SaveLoadingEnded <> nil then SaveLoadingEnded(); end; end else ProcessGears end; inc(i) end end; end.