gameServer/FloodDetection.hs
author Wuzzy <Wuzzy2@mail.ru>
Sat, 02 Nov 2019 13:01:28 +0100
changeset 15501 5a30396f8fb2
parent 14841 111c4d750c6d
permissions -rw-r--r--
ClimbHome: Change misleading Seed assignment to nil value This was "Seed = ClimbHome", but ClimbHome was a nil value. This code still worked as the engine interpreted the nil value as empty string. But it can be very misleading. This changeset makes the Seed assignment more explicit by assigning the empty string directly. The compability has been tested.

{-
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 \-}

{-# LANGUAGE OverloadedStrings, BangPatterns #-}
module FloodDetection where

import Control.Monad.State.Strict
import Data.Time
import Control.Arrow
----------------
import ServerState
import CoreTypes
import Utils

registerEvent :: Event -> StateT ServerState IO [Action]
registerEvent e = do
    eventInfo <- client's $ einfo e
    if (null eventInfo) || 0 == (fst $ head eventInfo) then doCheck eventInfo else updateInfo

    where
    einfo LobbyChatMessage = eiLobbyChat
    einfo EngineMessage = eiEM
    einfo RoomJoin = eiJoin
    einfo RoomNameUpdate = eiLobbyChat

    transformField LobbyChatMessage f = \c -> c{eiLobbyChat = f $ eiLobbyChat c}
    transformField EngineMessage f = \c -> c{eiEM = f $ eiEM c}
    transformField RoomJoin f = \c -> c{eiJoin = f $ eiJoin c}
    transformField RoomNameUpdate f = transformField LobbyChatMessage f
    

    boundaries :: Event -> (Int, (NominalDiffTime, Int), (NominalDiffTime, Int), ([Action], [Action]))
    boundaries LobbyChatMessage = (3, (10, 2), (30, 3), (chat1, chat2))
    boundaries EngineMessage = (8, (10, 4), (25, 5), (em1, em2))
    boundaries RoomJoin = (2, (10, 2), (35, 3), (join1, join2))
    boundaries RoomNameUpdate = (\(a, b, c, _) -> (a, b, c, (roomName1, roomName2))) $ boundaries LobbyChatMessage

    chat1 = [Warning $ loc "Warning! Chat flood protection activated"]
    chat2 = [ByeClient $ loc "Excess flood"]
    em1 = [Warning $ loc "Game messages flood detected - 1"]
    em2 = [ByeClient $ loc "Excess flood"]
    join1 = [Warning $ loc "Warning! Joins flood protection activated"]
    join2 = [ByeClient $ loc "Excess flood"]
    roomName1 = [Warning $ loc "Warning! Room name change flood protection activated"]
    roomName2 = [ByeClient $ loc "Excess flood"]

    doCheck ei = do
        curTime <- io getCurrentTime
        let (numPerEntry, (sec1, num1), (sec2, num2), (ac1, ac2)) = boundaries e

        let nei = takeWhile ((>=) sec2 . diffUTCTime curTime . snd) ei
        let l2 = length nei
        let l1 = length $ takeWhile ((>=) sec1 . diffUTCTime curTime . snd) nei

        let actions = if l2 >= num2 + 1 || l1 >= num1 + 1 then 
                ac2
                else
                if l1 >= num1 || l2 >= num2 then 
                    ac1
                    else
                    []

        return $ [ModifyClient . transformField e . const $ (numPerEntry, curTime) : nei
                , ModifyClient (\c -> c{pendingActions = actions}) -- append? prepend? just replacing for now
            ]

    updateInfo = return [
        ModifyClient $ transformField e
            $ \(h:hs) -> first (flip (-) 1) h : hs
        ]