QTfrontend/hwconsts.cpp.in
author Wuzzy <Wuzzy2@mail.ru>
Mon, 13 Nov 2017 22:14:45 +0100
changeset 12836 8610462e3d33
parent 12258 41af2274953d
child 13486 4ef83bcb850b
permissions -rw-r--r--
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QStandardItemModel>

#include "hwconsts.h"
#include "weapons.h"

// cDataDir gets 'Data' appended later (in main.cpp)
QString * cDataDir = new QString("${HEDGEWARS_DATADIR}");
QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}");
QString * cVersionString = new QString("${HEDGEWARS_VERSION}");
QString * cRevisionString = new QString("${HEDGEWARS_REVISION}");
QString * cHashString = new QString("${HEDGEWARS_HASH}");


QDir * bindir = new QDir();
QDir * cfgdir = new QDir();
QDir * datadir = new QDir();

bool custom_config = false;
bool custom_data = false;

int cMaxTeams = 8;
int cMinServerVersion = 3;

QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB
                                           AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE );
QString * cEmptyAmmoStore =   new QString( AMMOLINE_EMPTY_QT AMMOLINE_EMPTY_PROB
                                           AMMOLINE_EMPTY_DELAY AMMOLINE_EMPTY_CRATE );
int cAmmoNumber = cDefaultAmmoStore->size() / 4;

QList< QPair<QString, QString> > cDefaultAmmos =
        QList< QPair<QString, QString> >()
        << qMakePair(QString("Default"), *cDefaultAmmoStore)
        << qMakePair(QString("Crazy"),       QString(
            AMMOLINE_CRAZY_QT AMMOLINE_CRAZY_PROB
            AMMOLINE_CRAZY_DELAY AMMOLINE_CRAZY_CRATE ))
        << qMakePair(QString("Pro Mode"),    QString(
            AMMOLINE_PROMODE_QT AMMOLINE_PROMODE_PROB
            AMMOLINE_PROMODE_DELAY AMMOLINE_PROMODE_CRATE ))
        << qMakePair(QString("Shoppa"),      QString(
            AMMOLINE_SHOPPA_QT AMMOLINE_SHOPPA_PROB
            AMMOLINE_SHOPPA_DELAY AMMOLINE_SHOPPA_CRATE ))
        << qMakePair(QString("Clean Slate"), QString(
            AMMOLINE_CLEAN_QT AMMOLINE_CLEAN_PROB
            AMMOLINE_CLEAN_DELAY AMMOLINE_CLEAN_CRATE ))
        << qMakePair(QString("Minefield"),   QString(
            AMMOLINE_MINES_QT AMMOLINE_MINES_PROB
            AMMOLINE_MINES_DELAY AMMOLINE_MINES_CRATE ))
        << qMakePair(QString("Thinking with Portals"), QString(
            AMMOLINE_PORTALS_QT AMMOLINE_PORTALS_PROB
            AMMOLINE_PORTALS_DELAY AMMOLINE_PORTALS_CRATE ))
        << qMakePair(QString("One of Everything"), QString(
            AMMOLINE_ONEEVERY_QT AMMOLINE_ONEEVERY_PROB
            AMMOLINE_ONEEVERY_DELAY AMMOLINE_ONEEVERY_CRATE ))
        << qMakePair(QString("Highlander"), QString(
            AMMOLINE_HIGHLANDER_QT AMMOLINE_HIGHLANDER_PROB
            AMMOLINE_HIGHLANDER_DELAY AMMOLINE_HIGHLANDER_CRATE ))
        << qMakePair(QString("Construction Mode"),   QString(
            AMMOLINE_CONSTRUCTION_QT AMMOLINE_CONSTRUCTION_PROB
            AMMOLINE_CONSTRUCTION_DELAY AMMOLINE_CONSTRUCTION_CRATE ))
        << qMakePair(QString("Shoppa Pro"), QString(
            AMMOLINE_SHOPPAPRO_QT AMMOLINE_SHOPPAPRO_PROB
            AMMOLINE_SHOPPAPRO_DELAY AMMOLINE_SHOPPAPRO_CRATE ))
        << qMakePair(QString("HedgeEditor"), QString(
            AMMOLINE_HEDGEEDITOR_QT AMMOLINE_HEDGEEDITOR_PROB
            AMMOLINE_HEDGEEDITOR_DELAY AMMOLINE_HEDGEEDITOR_CRATE ))
        ;

unsigned int colors[] = HW_TEAMCOLOR_ARRAY;

QString * netHost = new QString();
quint16 netPort = NETGAME_DEFAULT_PORT;

int season = SEASON_NONE;
int years_since_foundation = 0;