QTfrontend/net/recorder.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 13 Nov 2017 22:14:45 +0100
changeset 12836 8610462e3d33
parent 11046 47a8c19ecb60
child 13644 1b536e268519
permissions -rw-r--r--
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef RECORDER_H
#define RECORDER_H

#include <QString>
#include <QByteArray>

#include "tcpBase.h"

class GameUIConfig;
class VideoItem;

class HWRecorder : public TCPBase
{
        Q_OBJECT
    public:
        HWRecorder(GameUIConfig * config, const QString & prefix);
        virtual ~HWRecorder();

        void EncodeVideo(const QByteArray & record);
        bool simultaneousRun();

        VideoItem * item; // used by pagevideos
        QString name;
        QString prefix;

    protected:
        // virtuals from TCPBase
        virtual QStringList getArguments();
        virtual void onClientRead();
        virtual void onClientDisconnect();

    signals:
        void onProgress(float progress); // 0 < progress < 1
        void encodingFinished(bool success);

    private:
        bool finished;
        GameUIConfig * config;
};

#endif // RECORDER_H