#include <QDebug>
#include <QGuiApplication>
#include <QLibrary>
#include <QQmlApplicationEngine>
#include "engine_interface.h"
#include "hwengine.h"
namespace Engine {
protocol_version_t* protocol_version;
start_engine_t* start_engine;
generate_preview_t* generate_preview;
cleanup_t* cleanup;
send_ipc_t* send_ipc;
read_ipc_t* read_ipc;
setup_current_gl_context_t* setup_current_gl_context;
render_frame_t* render_frame;
advance_simulation_t* advance_simulation;
}; // namespace Engine
void loadEngineLibrary() {
#ifdef Q_OS_WIN
QLibrary hwlib("./libhedgewars_engine.dll");
#else
QLibrary hwlib("./libhedgewars_engine.so");
#endif
if (!hwlib.load())
qWarning() << "Engine library not found" << hwlib.errorString();
Engine::protocol_version = reinterpret_cast<Engine::protocol_version_t*>(
hwlib.resolve("protocol_version"));
Engine::start_engine =
reinterpret_cast<Engine::start_engine_t*>(hwlib.resolve("start_engine"));
Engine::generate_preview = reinterpret_cast<Engine::generate_preview_t*>(
hwlib.resolve("generate_preview"));
Engine::cleanup =
reinterpret_cast<Engine::cleanup_t*>(hwlib.resolve("cleanup"));
Engine::send_ipc =
reinterpret_cast<Engine::send_ipc_t*>(hwlib.resolve("send_ipc"));
Engine::read_ipc =
reinterpret_cast<Engine::read_ipc_t*>(hwlib.resolve("read_ipc"));
Engine::setup_current_gl_context =
reinterpret_cast<Engine::setup_current_gl_context_t*>(
hwlib.resolve("setup_current_gl_context"));
Engine::render_frame =
reinterpret_cast<Engine::render_frame_t*>(hwlib.resolve("render_frame"));
Engine::advance_simulation = reinterpret_cast<Engine::advance_simulation_t*>(
hwlib.resolve("advance_simulation"));
if (Engine::protocol_version)
qDebug() << "Loaded engine library with protocol version"
<< Engine::protocol_version();
}
int main(int argc, char* argv[]) {
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
loadEngineLibrary();
QQmlApplicationEngine engine;
HWEngine::exposeToQML();
engine.load(QUrl(QLatin1String("qrc:/main.qml")));
if (engine.rootObjects().isEmpty()) return -1;
return app.exec();
}