rust/landgen/src/wavefront_collapse/generator.rs
author unC0Rr
Thu, 02 Feb 2023 08:41:31 +0100
branchtransitional_engine
changeset 15915 8f093b1b18bc
parent 15913 c5684cc62de8
child 15916 e82de0410da5
permissions -rw-r--r--
Add loading of tiles from png

use super::tile_image::TileImage;
use super::wavefront_collapse::WavefrontCollapse;
use crate::{LandGenerationParameters, LandGenerator};
use integral_geometry::Size;
use png::Decoder;
use std::fs::File;
use std::io::BufReader;

pub struct WavefrontCollapseLandGenerator {
    wfc: WavefrontCollapse,
}

impl WavefrontCollapseLandGenerator {
    pub fn new() -> Self {
        Self {
            wfc: WavefrontCollapse::default(),
        }
    }

    pub fn load_template<T: Copy + PartialEq + Default>(&self, parameters: &LandGenerationParameters<T>) -> Vec<TileImage<T>> {
        let file = File::open("sample.png").expect("file exists");
        let decoder = Decoder::new(BufReader::new(file));
        let mut reader = decoder.read_info().unwrap();

        let info = reader.info();
        let mut tiles_image = vec2d::Vec2D::new(
            &Size::new(info.width as usize, info.height as usize),
            parameters.zero,
        );

        let mut buf = vec![0; reader.output_buffer_size()];
        let info = reader.next_frame(&mut buf).unwrap();
        let bytes = &buf[..info.buffer_size()];

        let mut tiles_image_pixels = tiles_image.as_mut_slice().into_iter();

        for line in bytes.chunks_exact(info.line_size) {
            for value in line.chunks_exact(info.color_type.samples()) {
                *tiles_image_pixels
                    .next()
                    .expect("vec2d size matching image dimensions") =
                    if value.into_iter().all(|p| *p == 0) {
                        parameters.zero
                    } else {
                        parameters.basic
                    };
            }
        }

        TileImage::<T>::new(tiles_image).split(3, 3)
    }
}

impl LandGenerator for WavefrontCollapseLandGenerator {
    fn generate_land<T: Copy + PartialEq + Default, I: Iterator<Item = u32>>(
        &self,
        parameters: &LandGenerationParameters<T>,
        random_numbers: &mut I,
    ) -> land2d::Land2D<T> {
        let tiles = self.load_template(parameters);

        todo!()
    }
}

#[cfg(test)]
mod tests {
    use super::WavefrontCollapseLandGenerator;
    use crate::{LandGenerator, LandGenerationParameters};
    use integral_geometry::Size;
    use vec2d::Vec2D;

    #[test]
    fn test_generation() {
        let wfc_gen =WavefrontCollapseLandGenerator::new();
        let landgen_params = LandGenerationParameters::new(0u8, 255u8, 0, true, true);
        wfc_gen.generate_land(&landgen_params, &mut std::iter::repeat(1u32));
    }
}