An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject
@end