gameServer/HandlerUtils.hs
author koda
Sat, 05 Jun 2010 14:07:58 +0000
changeset 3495 a6b4f351d400
parent 3435 4e4f88a7bdf2
child 3500 af8390d807d6
permissions -rw-r--r--
now engine can be optionally built as library, there's an example wrapper of how to use it building server is now disabled by default, saves users some headaches

module HandlerUtils where

import Control.Monad.Reader

import RoomsAndClients
import CoreTypes
import Actions

thisClient :: Reader (ClientIndex, IRnC) ClientInfo
thisClient = do
    (ci, rnc) <- ask
    return $ rnc `client` ci

clientNick :: Reader (ClientIndex, IRnC) String
clientNick = liftM nick thisClient

roomOthersChans :: Reader (ClientIndex, IRnC) [ClientChan]
roomOthersChans = do
    (ci, rnc) <- ask
    let ri = clientRoom rnc ci
    return $ map (sendChan . client rnc) (roomClients rnc ri)

thisClientChans :: Reader (ClientIndex, IRnC) [ClientChan]
thisClientChans = do
    (ci, rnc) <- ask
    return $ [sendChan (rnc `client` ci)]

answerClient :: [String] -> Reader (ClientIndex, IRnC) [Action]
answerClient msg = thisClientChans >>= return . (: []) . flip AnswerClients msg