cmake_modules/FindLua.cmake
author koda
Mon, 07 May 2012 14:53:08 +0200
changeset 7031 d5ea24399a48
parent 6814 21928ae7c74b
child 7050 91199321e916
permissions -rw-r--r--
when Lua is not found, fallback to compiling the one that comes bundled in our sources

# Find the Lua library
# --------------------
# On Android/Windows/OSX this just defines the name of the library that
#  will be compiled from our bundled sources
# On Linux it will try to load the system library and fallback to compiling
#  the bundled one when nothing is found

set(LUA_FOUND true)

if (ANDROID)
	SET(LUA_DEFAULT "liblua5.1.so")
else (ANDROID)
	IF(WIN32)
		SET(LUA_DEFAULT lua.dll)
	ELSE(WIN32)
		IF(APPLE)
			SET(LUA_DEFAULT lua)
		ELSE(APPLE)
	                #locate the system's lua library
			FIND_LIBRARY(LUA_DEFAULT NAMES lua51 lua5.1 lua-5.1 lua PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib)
			IF(${LUA_DEFAULT} MATCHES "LUA_DEFAULT-NOTFOUND")
				#UNSET(LUA_DEFAULT)
				#MESSAGE(FATAL_ERROR "Couldn't find Lua 5.1 library!")
				set(LUA_DEFAULT lua)
				set(LUA_FOUND false)
			ELSE()
				message(STATUS "LibLua 5.1 found at ${LUA_DEFAULT}")
				#remove the path (fpc doesn't like it - why?)
				GET_FILENAME_COMPONENT(LUA_DEFAULT ${LUA_DEFAULT} NAME)
			ENDIF()
                ENDIF(APPLE)
	ENDIF(WIN32)
ENDIF(ANDROID)
SET(LUA_LIBRARY ${LUA_DEFAULT} CACHE STRING "Lua library to link to; file name without path only!")
#UNSET(LUA_DEFAULT)