project_files/frontlib/model/scheme.h
author Medo <smaxein@googlemail.com>
Sun, 12 Aug 2012 22:37:57 +0200
changeset 7482 d70a5b0d1190
parent 7320 e704706008d4
child 7497 7e1d72fc03c7
permissions -rw-r--r--
frontlib improvements: - Added README with overview documentation - Improved code documentation/comments - Added flib_gameconn_send_quit to gracefully exit a running game - Changed the type of some size variables to size_t - Fixed starting a mission/training sending the mission script like a multiplayer script - Removed reference counters from flib_scheme and flib_map - Removed INGAME state from netconn (there is no useful difference to ROOM state) - Added extras/jnacontrol.c to warn when functions signatures used by Hedgeroid change - Other small code improvements

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

/**
 * Data structures for game scheme information.
 *
 * The scheme consists of settings (integers) and mods (booleans). These are not fixed, but
 * described in a "metascheme" file, which describes how each setting and mod is sent to the
 * engine, and in which order they appear in the network protocol.
 */

#ifndef SCHEME_H_
#define SCHEME_H_

#include <stdbool.h>

typedef struct {
    char *name;				// A name identifying this setting (used as key in the schemes file)
    char *engineCommand;	// The command needed to send the setting to the engine. May be null if the setting is not sent to the engine (for the "health" setting)
    bool maxMeansInfinity;	// If true, send a very high number to the engine if the setting is equal to its maximum
    bool times1000;			// If true (for time-based settings), multiply the setting by 1000 before sending it to the engine.
    int min;				// The smallest allowed value
    int max;				// The highest allowed value
    int def;				// The default value
} flib_metascheme_setting;

typedef struct {
    char *name;				// A name identifying this mod (used as key in the schemes file)
    int bitmaskIndex;		// Mods are sent to the engine in a single integer, this field describes which bit of that integer is used
    						// for this particular mod.
} flib_metascheme_mod;

/**
 * The order of the meta information in the arrays is the same as the order
 * of the mod/setting information in the net protocol messages.
 */
typedef struct {
	int _referenceCount;
	int settingCount;
	int modCount;
	flib_metascheme_setting *settings;
	flib_metascheme_mod *mods;
} flib_metascheme;

/**
 * The settings and mods arrays have the same number and order of elements
 * as the corresponding arrays in the metascheme.
 */
typedef struct {
	flib_metascheme *meta;

    char *name;
    int *settings;
    bool *mods;
} flib_scheme;

/**
 * Read the meta-configuration from a .ini file (e.g. which settings exist,
 * what are their defaults etc.)
 *
 * Returns the meta-configuration or NULL.
 */
flib_metascheme *flib_metascheme_from_ini(const char *filename);

/**
 * Increase the reference count of the object. Call this if you store a pointer to it somewhere.
 * Returns the parameter.
 */
flib_metascheme *flib_metascheme_retain(flib_metascheme *metainfo);

/**
 * Decrease the reference count of the object and free it if this was the last reference.
 */
void flib_metascheme_release(flib_metascheme *metainfo);

/**
 * Create a new configuration with everything set to default or false
 * Returns NULL on error.
 */
flib_scheme *flib_scheme_create(flib_metascheme *meta, const char *schemeName);

/**
 * Create a copy of the scheme. Returns NULL on error or if NULL was passed.
 */
flib_scheme *flib_scheme_copy(const flib_scheme *scheme);

/**
 * Decrease the reference count of the object and free it if this was the last reference.
 */
void flib_scheme_destroy(flib_scheme* scheme);

/**
 * Retrieve a mod setting by its name. If the mod is not found, logs an error and returns false.
 */
bool flib_scheme_get_mod(flib_scheme *scheme, const char *name);

/**
 * Retrieve a game setting by its name. If the setting is not found, logs an error and returns def.
 */
int flib_scheme_get_setting(flib_scheme *scheme, const char *name, int def);

#endif /* SCHEME_H_ */