hedgewars/uIO.pas
author koda
Thu, 17 Jun 2010 19:57:51 +0200
changeset 3513 f589230fa21b
parent 3407 dcc129c4352e
child 3611 ed00aa2b339e
permissions -rw-r--r--
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive) add rotation for iphone build too make the ifrontend work again with 3.0 sdk reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo nil'd many variables in engine that were causing intialization problems

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004, 2005, 2007, 2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uIO;
interface
uses SDLh;

var ipcPort: Word;
    hiTicks: Word;

procedure initModule;
procedure freeModule;

procedure SendIPC(s: shortstring);
procedure SendIPCXY(cmd: char; X, Y: SmallInt);
procedure SendIPCRaw(p: pointer; len: Longword);
procedure SendIPCAndWaitReply(s: shortstring);
procedure SendIPCTimeInc;
procedure SendKeepAliveMessage(Lag: Longword);
procedure LoadRecordFromFile(fileName: shortstring);
procedure IPCWaitPongEvent;
procedure IPCCheckSock;
procedure InitIPC;
procedure CloseIPC;
procedure NetGetNextCmd;

implementation
uses uConsole, uConsts, uWorld, uMisc, uLand, uChat, uTeams;

type PCmd = ^TCmd;
     TCmd = packed record
            Next: PCmd;
            loTime: Word;
            case byte of
            1: (len: byte;
                cmd: Char;
                X, Y: SmallInt);
            2: (str: shortstring);
            end;

var IPCSock: PTCPSocket;
    fds: PSDLNet_SocketSet;
    isPonged: boolean;

    headcmd: PCmd;
    lastcmd: PCmd;

    SendEmptyPacketTicks: LongWord;


function AddCmd(Time: Word; str: shortstring): PCmd;
var command: PCmd;
begin
new(command);
FillChar(command^, sizeof(TCmd), 0);
command^.loTime:= Time;
command^.str:= str;
if command^.cmd <> 'F' then dec(command^.len, 2); // cut timestamp
if headcmd = nil then
   begin
   headcmd:= command;
   lastcmd:= command
   end else
   begin
   lastcmd^.Next:= command;
   lastcmd:= command
   end;
AddCmd:= command;
end;

procedure RemoveCmd;
var tmp: PCmd;
begin
TryDo(headcmd <> nil, 'Engine bug: headcmd = nil', true);
tmp:= headcmd;
headcmd:= headcmd^.Next;
if headcmd = nil then lastcmd:= nil;
dispose(tmp)
end;

procedure InitIPC;
var ipaddr: TIPAddress;
begin
WriteToConsole('Init SDL_Net... ');
SDLTry(SDLNet_Init = 0, true);
fds:= SDLNet_AllocSocketSet(1);
SDLTry(fds <> nil, true);
WriteLnToConsole(msgOK);
WriteToConsole('Establishing IPC connection... ');
{$HINTS OFF}
SDLTry(SDLNet_ResolveHost(ipaddr, '127.0.0.1', ipcPort) = 0, true);
{$HINTS ON}
IPCSock:= SDLNet_TCP_Open(ipaddr);
SDLTry(IPCSock <> nil, true);
WriteLnToConsole(msgOK)
end;

procedure CloseIPC;
begin
    SDLNet_FreeSocketSet(fds);
    SDLNet_TCP_Close(IPCSock);
    SDLNet_Quit();
end;

procedure ParseIPCCommand(s: shortstring);
var loTicks: Word;
begin
case s[1] of
     '!': begin {$IFDEF DEBUGFILE}AddFileLog('Ping? Pong!');{$ENDIF}isPonged:= true; end;
     '?': SendIPC('!');
     'e': ParseCommand(copy(s, 2, Length(s) - 1), true);
     'E': OutError(copy(s, 2, Length(s) - 1), true);
     'W': OutError(copy(s, 2, Length(s) - 1), false);
     'M': CheckLandDigest(s);
     'T': case s[2] of
               'L': GameType:= gmtLocal;
               'D': GameType:= gmtDemo;
               'N': GameType:= gmtNet;
               'S': GameType:= gmtSave;
               else OutError(errmsgIncorrectUse + ' IPC "T" :' + s[2], true) end;
     else
     loTicks:= SDLNet_Read16(@s[byte(s[0]) - 1]);
     AddCmd(loTicks, s);
     {$IFDEF DEBUGFILE}AddFileLog('IPC in: '+s[1]+' ticks '+inttostr(lastcmd^.loTime));{$ENDIF}
     end
end;

procedure IPCCheckSock;
const ss: shortstring = '';
var i: LongInt;
    buf: array[0..255] of byte;
    s: shortstring absolute buf;
begin
if IPCSock = nil then
   exit;

fds^.numsockets:= 0;
SDLNet_AddSocket(fds, IPCSock);

while SDLNet_CheckSockets(fds, 0) > 0 do
    begin
    i:= SDLNet_TCP_Recv(IPCSock, @buf[1], 255 - Length(ss));
    if i > 0 then
        begin
        buf[0]:= i;
        ss:= ss + s;
        while (Length(ss) > 1) and (Length(ss) > byte(ss[1])) do
            begin
            ParseIPCCommand(copy(ss, 2, byte(ss[1])));
            Delete(ss, 1, Succ(byte(ss[1])))
            end
        end else OutError('IPC connection lost', true)
    end;
end;

procedure LoadRecordFromFile(fileName: shortstring);
var f: file;
    ss: shortstring = '';
    i: LongInt;
    buf: array[0..255] of byte;
    s: shortstring absolute buf;
begin

// set RDNLY on file open
filemode:= 0;

assign(f, fileName);
reset(f, 1);

i:= 0; // avoid compiler hints
buf[0]:= 0;
repeat
    BlockRead(f, buf[1], 255 - Length(ss), i);
    if i > 0 then
        begin
        buf[0]:= i;
        ss:= ss + s;
        while (Length(ss) > 1)and(Length(ss) > byte(ss[1])) do
            begin
            ParseIPCCommand(copy(ss, 2, byte(ss[1])));
            Delete(ss, 1, Succ(byte(ss[1])))
            end
        end
until i = 0;

close(f)
end;

procedure SendIPC(s: shortstring);
begin
if IPCSock <> nil then
    begin
    SendEmptyPacketTicks:= 0;
    if s[0]>#251 then s[0]:= #251;
    SDLNet_Write16(GameTicks, @s[Succ(byte(s[0]))]);
    {$IFDEF DEBUGFILE}AddFileLog('IPC send: '+ s[1]);{$ENDIF}
    inc(s[0], 2);
    SDLNet_TCP_Send(IPCSock, @s, Succ(byte(s[0])))
    end
end;

procedure SendIPCRaw(p: pointer; len: Longword);
begin
if IPCSock <> nil then
   begin
   SDLNet_TCP_Send(IPCSock, p, len)
   end
end;

procedure SendIPCXY(cmd: char; X, Y: SmallInt);
var s: shortstring;
begin
s[0]:= #5;
s[1]:= cmd;
SDLNet_Write16(X, @s[2]);
SDLNet_Write16(Y, @s[4]);
SendIPC(s)
end;

procedure SendIPCTimeInc;
const timeinc: shortstring = '#';
begin
SendIPCRaw(@timeinc, 2)
end;

procedure IPCWaitPongEvent;
begin
isPonged:= false;
repeat
   IPCCheckSock;
   SDL_Delay(1)
until isPonged
end;

procedure SendIPCAndWaitReply(s: shortstring);
begin
SendIPC(s);
SendIPC('?');
IPCWaitPongEvent
end;

procedure SendKeepAliveMessage(Lag: Longword);
begin
inc(SendEmptyPacketTicks, Lag);
if (SendEmptyPacketTicks >= cSendEmptyPacketTime) then
    SendIPC('+')
end;

procedure NetGetNextCmd;
var tmpflag: boolean;
    s: shortstring;
    x16, y16: SmallInt;
begin
tmpflag:= true;

while (headcmd <> nil)
    and (tmpflag or (headcmd^.cmd = '#')) // '#' is the only cmd which can be sent within same tick after 'N'
    and ((GameTicks = hiTicks shl 16 + headcmd^.loTime)
        or (headcmd^.cmd = 's') // for these commands time is not specified
        or (headcmd^.cmd = '#')
        or (headcmd^.cmd = 'b')
        or (headcmd^.cmd = 'F')) do
    begin
    case headcmd^.cmd of
        '+': ; // do nothing - it is just an empty packet
        '#': inc(hiTicks);
        'L': ParseCommand('+left', true);
        'l': ParseCommand('-left', true);
        'R': ParseCommand('+right', true);
        'r': ParseCommand('-right', true);
        'U': ParseCommand('+up', true);
        'u': ParseCommand('-up', true);
        'D': ParseCommand('+down', true);
        'd': ParseCommand('-down', true);
        'Z': ParseCommand('+precise', true);
        'z': ParseCommand('-precise', true);
        'A': ParseCommand('+attack', true);
        'a': ParseCommand('-attack', true);
        'S': ParseCommand('switch', true);
        'j': ParseCommand('ljump', true);
        'J': ParseCommand('hjump', true);
        ',': ParseCommand('skip', true);
        's': begin
            s:= copy(headcmd^.str, 2, Pred(headcmd^.len));
            AddChatString(s);
            WriteLnToConsole(s)
            end;
        'b': begin
            s:= copy(headcmd^.str, 2, Pred(headcmd^.len));
            AddChatString(#4 + s);
            WriteLnToConsole(s)
            end;
        'F': TeamGone(copy(headcmd^.str, 2, Pred(headcmd^.len)));
        'N': begin
            tmpflag:= false;
            {$IFDEF DEBUGFILE}AddFileLog('got cmd "N": time '+inttostr(hiTicks shl 16 + headcmd^.loTime)){$ENDIF}
            end;
        'p': begin
            x16:= SDLNet_Read16(@(headcmd^.X));
            y16:= SDLNet_Read16(@(headcmd^.Y));
            doPut(x16, y16, false)
            end;
        'P': begin
            // these are equations solved for CursorPoint
            // SDLNet_Read16(@(headcmd^.X)) == CursorPoint.X - WorldDx;
            // SDLNet_Read16(@(headcmd^.Y)) == cScreenHeight - CursorPoint.Y - WorldDy;
            if not (CurrentTeam^.ExtDriven and bShowAmmoMenu) then
               begin
               CursorPoint.X:= SmallInt(SDLNet_Read16(@(headcmd^.X))) + WorldDx;
               CursorPoint.Y:= cScreenHeight - SmallInt(SDLNet_Read16(@(headcmd^.Y))) - WorldDy
               end
            end;
        'w': ParseCommand('setweap ' + headcmd^.str[2], true);
        't': ParseCommand('taunt ' + headcmd^.str[2], true);
        'g': ParseCommand('newgrave', true);
        'h': ParseCommand('hogsay ' + copy(headcmd^.str, 2, Pred(headcmd^.len)), true);
        '1'..'5': ParseCommand('timer ' + headcmd^.cmd, true);
        #128..char(128 + cMaxSlotIndex): ParseCommand('slot ' + char(byte(headcmd^.cmd) - 79), true)
        else
            OutError('Unexpected protocol command: ' + headcmd^.cmd, True)
        end;
    RemoveCmd
    end;

if (headcmd <> nil) and tmpflag and (not CurrentTeam^.hasGone) then
    TryDo(GameTicks < hiTicks shl 16 + headcmd^.loTime,
            'oops, queue error. in buffer: ' + headcmd^.cmd +
            ' (' + inttostr(GameTicks) + ' > ' +
            inttostr(hiTicks shl 16 + headcmd^.loTime) + ')',
            true);

isInLag:= (headcmd = nil) and tmpflag and (not CurrentTeam^.hasGone);

if isInLag then fastUntilLag:= false
end;

procedure initModule;
begin
    IPCSock:= nil;

    headcmd:= nil;
    lastcmd:= nil;
    isPonged:= false;   // was const

    hiTicks:= 0;
    SendEmptyPacketTicks:= 0;
    ipcPort:= 0;
end;

procedure freeModule;
begin

end;

end.