hedgewars/uLandObjects.pas
Wed, 22 Dec 2010 01:11:48 -0500 nemo minor visual tweaks to snow
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Sat, 20 Nov 2010 23:48:04 +0300 unc0rr Move land hash checking into commands
Thu, 18 Nov 2010 12:12:51 +0300 unC0Rr Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Wed, 17 Nov 2010 22:07:03 +0300 unc0rr uLand isn't that important to them
Wed, 17 Nov 2010 17:45:55 +0300 unC0Rr Move variables from uMisc to uVariables
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Sun, 07 Nov 2010 16:41:03 +0300 unc0rr REmove stupid int64 conversions, provide real fixes to compiler hints
Thu, 14 Oct 2010 22:01:33 +0200 koda less warning, no rotation glitch, more comments
Thu, 07 Oct 2010 16:02:28 -0400 nemo bug #83 - move test of disabled land objects into AddObjects
Tue, 24 Aug 2010 17:03:44 +0200 smaxx Engine:
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Wed, 14 Jul 2010 00:43:36 +0200 koda save the gl client state to get a nice 80% fps boost
Wed, 30 Jun 2010 14:52:48 +0200 koda partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
Sun, 20 Jun 2010 19:31:15 -0400 nemo This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
Sun, 20 Jun 2010 18:26:49 -0400 nemo Remove redundant test, add some temp variables to speed up the expensive CheckLand
Fri, 18 Jun 2010 14:26:04 -0400 nemo rename flags
Thu, 17 Jun 2010 19:57:51 +0200 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
Thu, 17 Jun 2010 11:41:38 -0400 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
Sun, 16 May 2010 17:23:30 +0000 koda update sdl functions to latest revision
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Mon, 29 Mar 2010 23:20:34 +0000 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
Fri, 26 Mar 2010 17:22:52 +0000 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
Wed, 24 Mar 2010 11:01:21 +0000 nemo Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
Tue, 23 Mar 2010 19:06:43 +0000 nemo Free land object SDL surfaces.
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Mon, 01 Mar 2010 19:54:33 +0000 smxx Engine:
Thu, 25 Feb 2010 23:28:26 +0000 nemo Palewolf tweaks map object placement some more.
Tue, 09 Feb 2010 18:58:44 +0000 nemo Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Sun, 24 Jan 2010 13:37:03 +0000 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Sun, 03 Jan 2010 15:40:41 +0000 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
Sun, 29 Nov 2009 16:56:04 +0000 unc0rr Smaxx patch with tuning by me:
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Thu, 05 Nov 2009 20:48:13 +0000 koda revert previous commit to remove a wip patch
Thu, 05 Nov 2009 20:47:42 +0000 koda update themes cmakefiles to use GLOB instead of listing all the files
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Thu, 29 Oct 2009 17:51:54 +0000 koda fix missing land on ppc
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Sun, 26 Jul 2009 19:19:03 +0000 nemo Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
Fri, 24 Jul 2009 19:42:06 +0000 nemo Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Thu, 26 Mar 2009 13:59:27 +0000 unc0rr patch by nemo: water bouncing + some tweaks
Sun, 22 Mar 2009 20:56:22 +0000 unc0rr use glVertexPointer to render water
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Sun, 08 Mar 2009 12:55:40 +0000 unc0rr patch by nemo
Tue, 17 Feb 2009 12:58:08 +0000 unc0rr Clouds fixes by nemo
Sat, 14 Feb 2009 16:30:22 +0000 unc0rr engine part of nemo's patch
Thu, 29 Jan 2009 17:27:43 +0000 unc0rr - nemo's patch for custom cave map dimensions
Tue, 27 Jan 2009 15:34:37 +0000 unc0rr nemo's template patch (invertion)
Sun, 25 Jan 2009 18:10:23 +0000 unc0rr Apply nemo's world resize patch
Fri, 19 Sep 2008 20:34:41 +0000 unc0rr - Unbreak previously broken themes
Fri, 19 Sep 2008 19:58:57 +0000 unc0rr Fix bug #61 http://fireforge.net/tracker/index.php?func=detail&aid=61&group_id=11&atid=125
Fri, 12 Sep 2008 18:00:49 +0000 unc0rr Allow theme to set custom water color
Sun, 10 Aug 2008 19:55:08 +0000 unc0rr Enable back rendering objects that are put on top of land texture
Fri, 08 Aug 2008 20:54:55 +0000 unc0rr Step 5: Finally... we have theme objects with alpha-channel!
Fri, 08 Aug 2008 20:45:13 +0000 unc0rr - Fix previous commit
Fri, 08 Aug 2008 20:38:26 +0000 unc0rr Allow theme-customizable water and girder
Fri, 08 Aug 2008 20:33:57 +0000 unc0rr Step 4: repair girder rendering (girder is 32bit now)
Fri, 08 Aug 2008 20:13:32 +0000 unc0rr Step 3: Maps are rendered correctly, but without objects yet
Fri, 08 Aug 2008 19:39:22 +0000 unc0rr Step 2: painted maps loading correctly
Fri, 08 Aug 2008 19:34:55 +0000 unc0rr Start implementing support for 32bit sprites concerned in map generation process.
Wed, 06 Aug 2008 12:47:42 +0000 unc0rr Fix small glitch when placing girder on map
Sun, 27 Jul 2008 22:26:47 +0000 unc0rr - Add ability to choose clouds number in theme config file
Fri, 25 Jul 2008 19:26:44 +0000 unc0rr Enable music dependance on current land theme
Tue, 22 Jul 2008 18:31:34 +0000 unc0rr Load flakes information from theme.cfg when playing painted map
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Fri, 07 Mar 2008 20:25:19 +0000 unc0rr Finish flakes implementation
Fri, 07 Mar 2008 19:44:00 +0000 unc0rr Flakes concept, still need some development
Fri, 07 Mar 2008 17:43:05 +0000 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
Fri, 01 Feb 2008 16:39:37 +0000 unc0rr - Store sky color in theme cfg file
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Sun, 26 Nov 2006 20:33:46 +0000 unc0rr Less complex theme.cfg format ;) Information about image dimensions is obtained from image
Thu, 05 Oct 2006 17:02:09 +0000 unc0rr - Update more headers
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Fri, 11 Aug 2006 16:17:50 +0000 unc0rr - Many type fixes
Thu, 20 Jul 2006 20:11:32 +0000 unc0rr - Fixed bug with hedgehog under water using rope
Sat, 08 Jul 2006 21:40:03 +0000 unc0rr - Unicode support for team and hedgehogs names
Fri, 23 Jun 2006 20:02:41 +0000 unc0rr - Many AI improvements
Wed, 25 Jan 2006 19:45:39 +0000 unc0rr - Replaced water sprite
Fri, 20 Jan 2006 19:02:50 +0000 unc0rr - Fixed game loading
Sun, 15 Jan 2006 23:32:58 +0000 unc0rr - Get rid of hwserv and runhelper
Sat, 31 Dec 2005 13:45:09 +0000 unc0rr - New rope
Tue, 27 Dec 2005 10:19:21 +0000 unc0rr - Fixed slow sprite blt
Fri, 16 Dec 2005 20:57:14 +0000 unc0rr - improve land generation
Mon, 05 Dec 2005 21:46:15 +0000 unc0rr Add theme objects to land
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