hedgewars/uTypes.pas
Thu, 20 Apr 2017 02:38:45 +0200 Wuzzy Make health gain message translatable
Thu, 20 Apr 2017 00:04:35 +0200 Wuzzy Take sacrifices into account for the “Stupid” taunt
Wed, 19 Apr 2017 22:10:12 +0200 Wuzzy Call hedgehogs stupid for poisoning themselves
Sat, 08 Apr 2017 21:48:25 +0200 Wuzzy Add sounds for rubberduck drop, destruction and water collision
Sat, 08 Apr 2017 21:43:48 +0200 Wuzzy Add ammotype amDuck for rubber duck
Sat, 08 Apr 2017 18:36:12 +0200 Wuzzy Add gear gtDuck: rubber duck
Sat, 08 Apr 2017 05:04:18 +0200 Wuzzy Load screen: Move “LOADING” from image into text box
Thu, 06 Apr 2017 22:34:02 +0200 Wuzzy Fix time box tooltip saying it is not *yet* available in SD
Thu, 06 Apr 2017 22:02:29 +0200 Wuzzy Show random event message on round start, instead of the static one
Thu, 06 Apr 2017 07:34:00 +0200 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Tue, 04 Apr 2017 23:43:19 +0200 sheepluva whitespace fixes (SEE, I AM USEFUL!)
Sun, 09 Oct 2016 19:59:00 +0200 KoBeWi added CloudsL and FlakeL
Sat, 10 Dec 2016 19:09:25 +0100 sheepluva Bug #108 - Phyfs/Pathz: Fix binds not being loaded
Fri, 25 Nov 2016 01:20:03 +0100 Wuzzy Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
Sat, 19 Nov 2016 15:00:14 +0100 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
Sat, 30 Apr 2016 20:35:55 +0200 Wuzzy Turn timer digits green when it's still the ready timer
Sat, 19 Nov 2016 06:43:44 +0100 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Mon, 14 Nov 2016 21:33:59 +0100 Wuzzy Show “More Wind” modifier in mission panel
Tue, 17 May 2016 23:29:49 +0300 unc0rr Merge default qmlfrontend
Thu, 28 Apr 2016 21:15:08 +0200 sheepluva merge 3 new sound effects added by Wuzzy
Wed, 13 Apr 2016 12:17:30 +0200 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
Wed, 27 Apr 2016 16:20:59 +0200 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
Tue, 26 Apr 2016 22:09:50 +0200 sheepluva create forts in random order
Fri, 01 Jan 2016 19:15:32 +0300 unc0rr merge default qmlfrontend
Tue, 29 Dec 2015 14:44:32 -0500 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
Mon, 16 Nov 2015 22:57:24 +0300 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
Sat, 07 Nov 2015 16:15:27 +0100 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
Fri, 06 Nov 2015 01:29:22 +0100 antonc27 - Merge from default ios-revival
Wed, 21 Oct 2015 23:46:11 +0200 antonc27 - 'Press the target button to mark the target' message is localizable now ios-revival
Thu, 15 Oct 2015 21:58:30 +0200 antonc27 - Target button added to mobile touch controls ios-revival
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