hedgewars/uGearsUtils.pas
Mon, 06 Aug 2018 22:39:39 +0200 Wuzzy Show correct health increase when hog health cap is reached
Mon, 06 Aug 2018 15:56:03 +0200 Wuzzy Add bounce effect to cake when it touches bounce edge
Thu, 02 Aug 2018 23:43:31 +0200 Wuzzy Fix hammer/pickhammer not digging land with gfSolidLand on
Thu, 02 Aug 2018 03:16:08 +0200 Wuzzy Cap hedgehog health to prevent overflow bugs
Mon, 30 Jul 2018 13:20:01 +0200 Wuzzy Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Sat, 28 Jul 2018 12:58:12 -0400 nemo merge of 0.9.24 - hopefully correctly this time
Tue, 24 Jul 2018 20:07:58 +0200 Wuzzy Limit max droplet count to 50 (fix for 0.9.24 branch only) 0.9.24
Mon, 28 May 2018 19:50:15 -0400 alfadur ensure shotgun works with portals and make it hit airmines
Thu, 24 May 2018 13:04:56 -0400 nemo make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
Wed, 23 May 2018 20:45:42 -0400 nemo Allow freezing airmines because whyyy not
Thu, 03 May 2018 14:44:17 -0400 alfadur fix trace when bullets skip on water
Thu, 12 Apr 2018 01:51:38 +0200 alfadur Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
Fri, 09 Mar 2018 19:48:15 +0100 alfadur Fix minigun bullet impact image being drawn over hog sometimes
Fri, 09 Feb 2018 11:30:04 +0100 Wuzzy Refactor health gain effects and message into util fuction HHHeal
Thu, 08 Feb 2018 07:09:39 +0100 Wuzzy Fix timebox being usable in SD w/ damage=0
Wed, 31 Jan 2018 13:42:52 -0500 alfadur Machinegun. also tweaked ignore
Mon, 30 Oct 2017 21:59:25 +0100 Wuzzy Backed out changeset d08afea02908
Mon, 23 Oct 2017 17:29:56 +0200 Wuzzy Make GearsNear and CheckGearNear check gears across wrap world edge
Sun, 22 Oct 2017 02:25:27 +0200 Wuzzy Fix bee homing incorrectly when target is across wrap world edge
Sat, 21 Oct 2017 23:59:31 +0200 Wuzzy Move CalcWorldWrap to uUtils.pas
Fri, 20 Oct 2017 13:27:48 +0200 Wuzzy AI player checks if it can use tardis before selecting it
Fri, 06 Oct 2017 14:03:13 +0200 Wuzzy Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
Sat, 30 Sep 2017 21:54:47 +0200 sheepluva fix some fpc hints
Sat, 30 Sep 2017 00:09:48 +0200 sheepluva pas2c happiness initiative 2017, continued
Thu, 10 Aug 2017 08:13:37 -0400 alfadur block spawning on ice slopes
Wed, 09 Aug 2017 15:36:05 -0400 nemo So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
Wed, 09 Aug 2017 12:46:52 -0400 nemo trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
Wed, 09 Aug 2017 12:22:05 -0400 nemo don't spawn things on ice. it's too unpredictable what'll happen to them
Wed, 26 Apr 2017 19:38:34 +0200 Wuzzy Disable resurrection message for respawning with heResurrectalbe
Thu, 20 Apr 2017 02:38:45 +0200 Wuzzy Make health gain message translatable
Wed, 19 Apr 2017 22:03:11 +0200 Wuzzy Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
Mon, 10 Apr 2017 13:51:07 +0200 Wuzzy Fix syntax error in uGearsUtils
Mon, 10 Apr 2017 13:30:44 +0200 Wuzzy Play different bounce sound for rubber duck
Fri, 07 Apr 2017 00:57:09 +0200 Wuzzy Set turn time to 0 when current hog drowns
Thu, 06 Apr 2017 23:28:13 +0200 Wuzzy Fix enemy saying “Missed” when poisoned w/o damage
Thu, 06 Apr 2017 07:34:00 +0200 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Mon, 20 Mar 2017 08:58:30 -0400 nemo sanity cutoff for splash sound
Wed, 23 Nov 2016 20:25:44 +0100 Wuzzy Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
Mon, 03 Oct 2016 14:10:25 -0400 nemo Make frozen hogs poison immune
Fri, 16 Sep 2016 00:22:05 +0200 sheepluva Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
Fri, 16 Sep 2016 00:01:43 +0200 sheepluva Lua API: IsHogLocal(gearUid)
Sun, 15 May 2016 14:29:37 +0300 unc0rr - Use IntToStr() in preference to Str()
Wed, 27 Apr 2016 23:52:43 +0200 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
Tue, 16 Feb 2016 04:25:00 +0100 sheepluva apply to deagle and sniper only
Tue, 16 Feb 2016 03:19:23 +0100 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
Fri, 01 Jan 2016 10:49:59 -0500 nemo add 32px to top offset
Thu, 31 Dec 2015 15:11:44 -0500 nemo Tweak the hole carving to become less agressive about spacing if random points keep failing.
Thu, 31 Dec 2015 12:47:33 -0500 nemo Force locations for hogs if even TryHard fails on initial spawn.
Wed, 30 Dec 2015 23:20:57 -0500 nemo remove hardcoded shotgun val
Fri, 25 Sep 2015 23:31:16 -0400 nemo Scan from right too. Not sure this is actually helpful, so committing separately.
Fri, 25 Sep 2015 23:30:21 -0400 nemo This should probably fix feedback that hogs weren't spawning on left side of map.
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Tue, 17 Feb 2015 09:50:22 -0500 nemo bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
Mon, 16 Feb 2015 13:58:32 -0500 nemo make mines submersible
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Sun, 14 Dec 2014 03:16:40 +0100 sheepluva lua API event: onGearWaterSkip
Thu, 11 Dec 2014 15:20:23 +0100 sheepluva pas2c doesn't like semi-colons after repeat
Thu, 11 Dec 2014 10:33:49 +0100 sheepluva cont.
Thu, 11 Dec 2014 10:22:51 +0100 sheepluva wrap explosions!
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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