hedgewars/GSHandlers.inc
Mon, 15 Oct 2012 22:30:20 -0400 nemo cut down on excessive checkins in some situations
Mon, 15 Oct 2012 22:07:37 -0400 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
Sun, 14 Oct 2012 13:35:15 -0400 nemo First pass at cleaver.
Fri, 12 Oct 2012 00:10:28 +0400 unc0rr Better use random number here
Wed, 10 Oct 2012 00:14:01 -0400 nemo no. still doesn't work right
Mon, 08 Oct 2012 21:56:24 -0400 nemo no. still doesn't work right.
Mon, 08 Oct 2012 21:07:18 -0400 nemo Knife is still broken, but so koda can fix it...
Mon, 08 Oct 2012 13:27:46 -0400 nemo A bit more on the knife. Also add missing files to CMakeLists
Sun, 07 Oct 2012 16:44:16 -0400 nemo Data for copying throwing knife to Land once it hits.
Sun, 07 Oct 2012 11:59:42 -0400 nemo Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
Mon, 01 Oct 2012 12:01:39 +0400 unc0rr - Fix warnings and hints
Fri, 28 Sep 2012 00:51:04 +0400 unc0rr Fix some hints
Mon, 03 Sep 2012 20:46:34 +0200 sheepluva fix for issue 376 (embedding barrels in ceiling)
Mon, 03 Sep 2012 20:04:42 +0200 sheepluva teleport hack fixes:
Mon, 03 Sep 2012 13:52:35 -0400 nemo adjust velocity when entering/exiting the 4x routine
Sun, 02 Sep 2012 09:23:36 -0400 nemo Correct snow fall/rotation (matching visual gear)
Wed, 29 Aug 2012 23:12:47 -0400 nemo preliminary creeper (not yet functional)
Wed, 29 Aug 2012 09:58:23 -0400 nemo isZero appears to be never used. Use it in a few obvious cases and add web variant.
Wed, 29 Aug 2012 08:40:26 -0400 nemo disable snowball damage, by request of sheepluva
Fri, 24 Aug 2012 14:01:07 +0400 unc0rr Move rope code to separate unit
Thu, 23 Aug 2012 19:45:36 -0400 nemo also needs exclusion here
Wed, 22 Aug 2012 22:10:47 -0400 nemo move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
Tue, 21 Aug 2012 13:26:26 +0400 unc0rr Cancel shotgun shot if hedgehog is moved moved (by explosion)
Wed, 15 Aug 2012 16:25:24 +0400 unc0rr Check if hedgehog is still active instead
Sat, 04 Aug 2012 20:47:13 -0400 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
Wed, 01 Aug 2012 18:35:09 -0400 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
Wed, 25 Jul 2012 10:56:14 -0400 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
Sun, 22 Jul 2012 00:48:48 +0400 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
Fri, 20 Jul 2012 17:43:35 -0400 nemo don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
Fri, 20 Jul 2012 14:16:05 -0400 nemo Try avoiding spamming the log by retaining the gears. untested.
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