rust/land2d/src/lib.rs
Wed, 01 Feb 2023 10:58:45 +0100 unC0Rr Switch to Vec2D in wavefront algorithm transitional_engine
Mon, 30 Jan 2023 15:50:14 +0100 unC0Rr Add basics of wavefront collapse algorithm transitional_engine
Wed, 04 Jan 2023 11:56:58 +0100 unC0Rr Split generation and painting phases, paint by old engine, use template filters transitional_engine
Wed, 04 Jan 2023 10:42:21 +0100 unC0Rr Use rust land generator in hwengine transitional_engine
Tue, 03 Jan 2023 12:05:59 +0100 unC0Rr Use LandPixels array allocate in hwengine-future library transitional_engine
Tue, 15 Nov 2022 14:27:22 +0100 unC0Rr Implement generation of c header from rust interface, adapt qmlfrontend
Thu, 27 Jan 2022 03:51:13 +0300 alfadur add type safe power of two sizes
Fri, 22 Mar 2019 18:01:08 +0200 fkaa add basic map rendering with gl
Tue, 13 Nov 2018 20:01:43 +0300 alfadur 2018ize everything
Thu, 08 Nov 2018 07:15:22 +0300 alfadur implement basic land bordering
Wed, 07 Nov 2018 22:01:47 +0300 alfadur implement basic land texturing
Wed, 07 Nov 2018 00:02:48 +0300 alfadur make fill point asserts persistent
Tue, 06 Nov 2018 23:45:54 +0300 alfadur a bit more simplification without an apparent performance gain
Tue, 06 Nov 2018 23:29:12 +0300 alfadur seems like about 25% speedup in land filling
Tue, 06 Nov 2018 19:44:20 +0300 alfadur pull land into collision detector
Tue, 06 Nov 2018 00:02:23 +0100 unc0rr Bezierize land outline
Mon, 05 Nov 2018 23:15:34 +0300 alfadur collapse rectangle types back together with consistent usage of size
Mon, 05 Nov 2018 22:43:58 +0300 alfadur separate rectangle types based on right/bottom edge inclusivity
Sat, 03 Nov 2018 18:29:58 +0100 unc0rr land_dump app for testing templated landgen
Sat, 03 Nov 2018 01:47:39 +0300 alfadur fix play area rect
Fri, 02 Nov 2018 14:29:24 +0100 unC0Rr - Add methods to work with Rect as box
Fri, 02 Nov 2018 13:17:46 +0100 unC0Rr Introduce OutlineSegmentsIterator, some refactoring
Thu, 01 Nov 2018 02:55:22 +0300 alfadur merge
Mon, 29 Oct 2018 23:06:18 +0100 unc0rr Use next_power_of_two() just like hedgewars engine does, expose original and real dimensions
Tue, 30 Oct 2018 19:05:52 +0300 alfadur extract size struct for common usage
Tue, 30 Oct 2018 05:55:58 +0300 alfadur add circle filling to land2d
Tue, 30 Oct 2018 02:14:00 +0300 alfadur make theme editor render some random map lines
Tue, 23 Oct 2018 21:36:51 +0200 unc0rr Fix silly loop
Fri, 19 Oct 2018 02:19:50 +0300 alfadur change draw_thick_line iteration order to benchmark winner
Fri, 19 Oct 2018 00:28:16 +0200 unc0rr Change Land2D::fill() arguments a bit
Fri, 19 Oct 2018 00:49:09 +0300 alfadur revert 2354264ab0b0
Thu, 18 Oct 2018 23:59:23 +0300 alfadur apply some codegolfing for dubious reasons
Thu, 18 Oct 2018 22:45:14 +0200 unc0rr Use integral-geometry iterators to implement Land2D::draw_thick_line, remove no longer unused functions from Land2D
Thu, 18 Oct 2018 22:34:09 +0200 unc0rr Don't generate unnecessary duplication in case of equal coordinates
Thu, 18 Oct 2018 07:27:14 +0300 alfadur put back land2d.map accidentally replaced by testing code
Thu, 18 Oct 2018 06:46:32 +0300 alfadur move point struct into integral-geometry and use it to refactor a bit
Wed, 17 Oct 2018 22:58:21 +0200 unc0rr Make use of LinePoints in Land2D::draw_line
Wed, 17 Oct 2018 22:00:58 +0200 unc0rr Raise levels of abstraction to implement draw_thick_line() avoiding code duplication
Tue, 16 Oct 2018 23:59:51 +0200 unc0rr Implement Land2D::change_round()
Mon, 15 Oct 2018 23:10:03 +0200 unc0rr Implement Land2D::fill() + tests
Sun, 14 Oct 2018 23:17:47 +0200 unc0rr Start land2d library implementation: draw_line() method
less more (0) tip