share/hedgewars/Data/Maps/ClimbHome/map.lua
Mon, 14 Jan 2019 21:19:57 +0100 Wuzzy Remove "loser" messages in challenges
Mon, 14 Jan 2019 07:14:18 +0100 Wuzzy Outsource commonly used words in siPointType to QTfrontend
Wed, 19 Dec 2018 05:50:02 +0100 Wuzzy Keep track of singleplayer high scores in challenges
Tue, 18 Dec 2018 18:16:31 +0100 Wuzzy Report mission victory for most missions
Mon, 03 Sep 2018 12:46:57 +0200 Wuzzy Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
Tue, 21 Aug 2018 22:57:56 +0200 Wuzzy Clean up legacy visual gear stuff in ClimbHome, fix star despawn, make stars non-critical
Tue, 14 Aug 2018 14:19:03 +0200 Wuzzy Use new script variable cMaxTurnTime in scripts for consistency
Wed, 08 Aug 2018 15:22:34 +0200 Wuzzy Use capcolDefault in Lua scripts
Mon, 12 Mar 2018 12:27:13 +0100 Wuzzy Lua API: Add SkipTurn() to replace ParseCommand("skip")
Sat, 10 Mar 2018 03:27:18 +0100 Wuzzy ClimeHome: Show messages when cake is nearby and when reaching home
Fri, 16 Feb 2018 21:00:37 +0100 Wuzzy ClimbHome: Show best team heights next to team name
Wed, 07 Feb 2018 03:56:53 +0100 Wuzzy ClimbHome, Sniper Rifle training: Unselect weapon after victory
Wed, 08 Nov 2017 21:56:43 +0100 Wuzzy Fix incorrect check for cake gear type in ClimbHome
Wed, 08 Nov 2017 15:07:46 -0500 nemo remove some more test redundancy and restore a missing and important nil check
Wed, 08 Nov 2017 14:12:46 -0500 nemo just merging if statements
Tue, 24 Oct 2017 19:54:38 -0400 nemo you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
Tue, 24 Oct 2017 14:36:24 -0400 nemo 2nd try... just shortcircuit most of onGameTick20 when we are between turns.
Tue, 24 Oct 2017 14:14:00 -0400 nemo this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
Thu, 05 Oct 2017 18:26:08 +0200 Wuzzy ClimbHome: Fix final team scoring 0 if hog took damage
Thu, 05 Oct 2017 18:22:32 +0200 Wuzzy ClimbHome: Make sure hog faces left on turn start
Thu, 05 Oct 2017 17:39:04 +0200 Wuzzy Climb Home: Fix game getting stuck when player reaches home
Tue, 16 May 2017 21:37:46 +0200 Wuzzy Fix various loc() syntax errors in scripts
Wed, 03 May 2017 01:50:20 +0200 Wuzzy Make the Mr Mine message in ClimbHome translatable
Fri, 01 Apr 2016 14:42:14 +0300 unC0Rr Time achievement for ClimbHome 0.9.22
Mon, 28 Mar 2016 21:20:11 +0300 unc0rr Declare achievements alongwith EndGame call, since it would skip SendStats 0.9.22
Thu, 24 Mar 2016 14:40:59 +0300 unC0Rr Achievement for ClimbHome 0.9.22
Sat, 08 Apr 2017 06:22:43 +0200 Wuzzy Fix CPU level sprites falling down in ClimbHome (instead of stars)
Fri, 25 Nov 2016 13:38:24 +0100 Wuzzy Disable SD for a couple of scripts and mission maps
Fri, 25 Nov 2016 02:53:42 +0100 Wuzzy Rewrite 2nd line of mission panel of most missions for consistency
Wed, 16 Nov 2016 16:32:44 +0100 Wuzzy Fix ClimbHome mission bugs (broken teams, broken graph)
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