diff -r 8c76c0a35fb1 -r 2bfadefae9bb ChangeLog.txt --- a/ChangeLog.txt Tue Nov 20 19:43:00 2018 +0100 +++ b/ChangeLog.txt Tue Nov 20 22:08:12 2018 +0100 @@ -3,6 +3,7 @@ ====================== 0.9.25 ====================== HIGHLIGHTS: + Complete overhaul of Continental supplies + + Can adjust weapon start and crate probabilities in Balanced Random Weapon + Remove rubber duck + Rework team rankings + Tied teams now rank equally @@ -19,7 +20,7 @@ + Increase hedgehog limit to 64 + Remove rubber duck + Shotgun, Desert Eagle, Sniper Rifle, Firepunch, Kamikaze, Whip and Baseball Bat can now hit air mines (and some other moving gears) ... - + ... also, air mines get stunned by getting hit by any of the weapons above + + Air mines get stunned by getting shoved + Shotgun shots can now pass through portals * Fix hog being unable to walk after using sniper rifle without firing both shots * Fix sine gun dealing damage to attacker if shooting up @@ -102,7 +103,7 @@ * Fix ranking of teams if teams are tied Balanced Random Weapon: - + Can adjust weapon start and crate probabilities + + Can adjust weapon start and crate probabilities by using ammo scheme Random Weapon: * Fix breakage when enabling per-hog ammo @@ -165,6 +166,7 @@ Lua API: * Deprecation: Setting TurnTimeLeft/ReadyTimeLeft directly is deprecated and will become useless in future. Use the setter functions below * Deprecation: Symbols amDuck/gtDuck are deprecated, will be removed later. For now, they alias to amCreeper/gtCreeper + * Changed global: lfCurrentHog becomes lfCurHogCrate + New call: SetTurnTimeLeft(newTurnTimeLeft): Set remaining turn time + New call: SetReadyTimeLeft(newReadyTimeLeft): Set remaining ready time + New call: Retreat(time [, respectGetAwayTimeFactor): Force current turn into retreating mode @@ -195,7 +197,6 @@ + New global: PLATFORM. Platform type. "Desktop" for desktop builds, "Mobile" for mobile device builds + New globals: capcolDefault, capcolSetting: Default caption colors * Animate library: Remove defunct follow argument for AnimVisualGear - * Changed global: lfCurrentHog becomes lfCurHogCrate * Fixed variable: TotalRounds was -1 (instead of 0) in first real round after hog placement phase * Fixed variables: LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT were broken if onVisualGearAdd was defined * AI sometimes intentionally shot hedgehogs with aihDoesntMatter set