diff -r f8f0d0ceb19c -r 568bfd083465 project_files/HedgewarsMobile/Classes/GameSetup.m --- a/project_files/HedgewarsMobile/Classes/GameSetup.m Wed Sep 22 01:10:20 2010 +0200 +++ b/project_files/HedgewarsMobile/Classes/GameSetup.m Wed Sep 22 02:22:15 2010 +0200 @@ -40,8 +40,14 @@ self.systemSettings = dictSett; [dictSett release]; - self.gameConfig = gameDictionary; - self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", [[NSDate date] description]]; + self.gameConfig = [gameDictionary objectForKey:@"game_dictionary"]; + isNetGame = [[gameDictionary objectForKey:@"netgame"] boolValue]; + NSString *path = [gameDictionary objectForKey:@"savefile"]; + // if path is empty it means i have to create a new file, otherwise i read from that file + if ([path isEqualToString:@""] == YES) + self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", [[NSDate date] description]]; + else + self.savePath = [SAVES_DIRECTORY() stringByAppendingString:path]; } return self; } @@ -305,8 +311,10 @@ case 'C': DLog(@"sending game config...\n%@",self.gameConfig); - // local game - [self sendToEngineNoSave:@"TL"]; + if (isNetGame == YES) + [self sendToEngineNoSave:@"TN"]; + else + [self sendToEngineNoSave:@"TL"]; NSString *saveHeader = @"TS"; [[NSString stringWithFormat:@"%c%@",[saveHeader length], saveHeader] appendToFile:savePath]; @@ -397,7 +405,7 @@ #pragma mark - #pragma mark Setting methods // returns an array of c-strings that are read by engine at startup --(const char **)getSettings { +-(const char **)getSettings: (NSString *)recordFile { NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort]; NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; CGRect screenBounds = [[UIScreen mainScreen] bounds]; @@ -438,8 +446,7 @@ gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage gameArgs[ 9] = NULL; //unused - gameArgs[10] = NULL; //recordFileName - //[[SAVES_DIRECTORY() stringByAppendingString:@"/2010-09-21 23/30/10 +0200.hws"] UTF8String]; //recordFileName + gameArgs[10] = [recordFile UTF8String]; //recordFileName [wSize release]; [hSize release];