diff -r ed1d52c5aa94 -r 763d3961400b project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/RoomStateManager.java --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/RoomStateManager.java Sat Aug 18 00:47:51 2012 +0200 @@ -0,0 +1,70 @@ +package org.hedgewars.hedgeroid; + +import org.hedgewars.hedgeroid.Datastructures.MapRecipe; +import org.hedgewars.hedgeroid.Datastructures.Scheme; +import org.hedgewars.hedgeroid.Datastructures.Weaponset; + +/** + * This interface is supposed to abstract the handling of room state for several fragments + * that can display and manipulate it. The purpose of this is to allow using these fragments + * both for setting up networked and local games, despite the fact that for local games + * the settings can be changed immediately in memory, while they have to be sent out to the + * server for networked games. + * + * If/when the state changes as result of calling one of the "changeX" functions, that will + * also trigger the corresponding change listener method. There is no guarantee that calling + * a changeX method will actually change the setting (e.g. if you're not room chief). + * + * For local games, getChiefStatus is always true. + * + * Implementations of this interface are probably not thread safe and should only be used on + * the UI thread. + */ +public interface RoomStateManager { + // Query current state + MapRecipe getMapRecipe(); + boolean getChiefStatus(); + Scheme getScheme(); + String getGameStyle(); + Weaponset getWeaponset(); + + // Manipulate state + void changeMapRecipe(MapRecipe map); + void changeMapTheme(String theme); + + /** + * This function sets both the map's name and generator. There is no function + * to change them independendly since e.g. the QtFrontend relies on them being + * consistent. + * + * If the name parameter is equal to one of the MapRecipe.MAPNAME_REGULAR, MAPNAME_MAZE + * or MAPNAME_DRAWN constants, the map generator is set accordingly. Otherwise, the + * map generator is set to represent a mapfile. The map's name is always set to + * the parameter. + */ + void changeMapNameAndGenerator(String mapName); + void changeMapTemplate(int template); + void changeMazeSize(int mazeSize); + void changeMapSeed(String seed); + void changeMapDrawdata(byte[] drawdata); + + void changeScheme(Scheme scheme); + void changeGameStyle(String style); + void changeWeaponset(Weaponset weaponset); + + // Observe state + void registerObserver(Observer observer); + void unregisterObserver(Observer observer); + + public interface Observer { + void onMapChanged(MapRecipe recipe); + void onChiefStatusChanged(boolean isChief); + void onSchemeChanged(Scheme scheme); + void onGameStyleChanged(String gameStyle); + void onWeaponsetChanged(Weaponset weaponset); + } + + public interface Provider { + RoomStateManager getRoomStateManager(); + } +}