diff -r 8873546a893c -r ce6f196bd5b3 ChangeLog.txt --- a/ChangeLog.txt Sat Apr 30 21:06:46 2016 +0200 +++ b/ChangeLog.txt Sun May 01 02:47:51 2016 +0200 @@ -2,27 +2,53 @@ * bugfixes 0.9.22 -> 0.9.23 - + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access +Content: + + New hat: "tf_scout" (this time for real) + +Game engine: + Improved hedgehog spawns on maps that lack land mass or free space + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info - + AI hedgehogs know how to use Bee now - + Small visual effects enhancements + + AI hedgehogs can now use Bee and Vampirism + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) + Fort Mode will now work with more than 2 teams + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. - + Basic Flying Saucer Training + Render graves behind everything else, so that they can't hide mines etc. + + Several new sound effects for weapons and utilities + + Small visual effects enhancements + + Briefly show theme and music authors in chat at start of game * Fixed air-strikes drops being off-center - * Construction mode received many fixes and tweaks + * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. + * Fixed screenshots being too bright if taken in quick succession * Video recording functionality is restored - * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. * Fixed bee not being affected by wrap world edge while still being thrown * Fixed turn not ending when sticky mine was trapped on rubberband - * Fixed screenshots being too bright if taken in quick succession * Fixed hedgehog-voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. Linux) * Fixed SD-flakes of themes not working if regular flakes were disabled + * Fixed RC planes being able to collect frozen crates + * Fixed Seduction's "Yoohoo!" sound not playing + * Fixed Target Practice missions getting stuck when a target dropped into water + * Fixed Hedgehogs getting hurt while firing deagle / sniper rifle bullet in certains situations * Various other fixes +Construction Mode: + + Added script parameter support: + + initialenergy: Amount of energy at start + + energyperround: New energy per round + + maxenergy: Maximum allowed + * Costs for weapon and utility crates were all equal + * Many other fixes and tweaks + +Missions and Game Styles: + + Added Basic Flying Saucer Training + + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs) + * Portal Mind Challenge was cleaned up and reworked (especially less awful wording) + * Fixed TechRacer not recording finish if time was >= 100s + * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns + +Frontend: + + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access + + Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default + Lua-API: + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc. @@ -121,6 +147,7 @@ onHogAttack() can now be hooked with new parameter: onHogAttack(ammoType) - to conveniently find out which ammo/weapon is being used * Fixes: gfResetHealth is now a available like the other GameFlags + 0.9.19 -> 0.9.20: + New campaign, A Space Adventure! + Password protected rooms