diff -r c8c552ee3acb -r d70a5b0d1190 project_files/frontlib/ipc/mapconn.h --- a/project_files/frontlib/ipc/mapconn.h Sun Aug 12 22:21:09 2012 +0200 +++ b/project_files/frontlib/ipc/mapconn.h Sun Aug 12 22:37:57 2012 +0200 @@ -17,6 +17,24 @@ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ +/** + * Functions for querying a map preview from the engine, which includes both a two-color image + * and the number of hogs this map is suitable for. + * + * The general usage is to first create a mapconn object by calling flib_mapconn_create. + * That will cause the frontlib to listen on a random port which can be queried using + * flib_mapconn_getport(). You should also register your callback functions right at the start + * to ensure you don't miss any callbacks. + * + * Next, start the engine (that part is up to you) with the appropriate command line arguments + * for a map preview request. + * + * In order to allow the mapconn to run, you should regularly call flib_mapconn_tick(), which + * performs network I/O and calls your callbacks if the map has been generated or an error + * has occurred. Once either the onSuccess or onFailure callback is called, you should destroy + * the mapconn and stop calling tick(). + */ + #ifndef IPC_MAPCONN_H_ #define IPC_MAPCONN_H_ @@ -38,7 +56,7 @@ * * The map must be a regular, maze or drawn map - for a preview of a named map, * use the preview images in the map's directory, and for the hog count read the - * map information (flib_mapcfg_read). + * map information (e.g. using flib_mapcfg_read). * * No NULL parameters allowed, returns NULL on failure. * Use flib_mapconn_destroy to free the returned object. @@ -59,7 +77,6 @@ /** * Set a callback which will receive the rendered map if the rendering succeeds. - * You can pass callback=NULL to unset a callback. * * Expected callback signature: * void handleSuccess(void *context, const uint8_t *bitmap, int numHedgehogs) @@ -77,7 +94,6 @@ /** * Set a callback which will receive an error message if rendering fails. - * You can pass callback=NULL to unset a callback. * * Expected callback signature: * void handleFailure(void *context, const char *errormessage)