(* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2010 Andrey Korotaev * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) //////////////////////////////////////////////////////////////////////////////// procedure chQuit(var s: shortstring); const prevGState: TGameState = gsConfirm; begin s:= s; // avoid compiler hint if GameState <> gsConfirm then begin prevGState:= GameState; GameState:= gsConfirm end else GameState:= prevGState end; procedure chConfirm(var s: shortstring); begin s:= s; // avoid compiler hint if GameState = gsConfirm then begin SendIPC('Q'); GameState:= gsExit end else ParseCommand('chat team', true); end; procedure chCheckProto(var s: shortstring); var i, c: LongInt; begin if isDeveloperMode then begin val(s, i, c); if (c <> 0) or (i = 0) then exit; TryDo(i <= cNetProtoVersion, 'Protocol version mismatch: engine is too old', true); TryDo(i >= cNetProtoVersion, 'Protocol version mismatch: engine is too new', true) end end; procedure chTeamLocal(var s: shortstring); begin s:= s; // avoid compiler hint if not isDeveloperMode then exit; if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/rdriven"', true); CurrentTeam^.ExtDriven:= true end; procedure chGrave(var s: shortstring); begin if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/grave"', true); if s[1]='"' then Delete(s, 1, 1); if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); CurrentTeam^.GraveName:= s end; procedure chFort(var s: shortstring); begin if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/fort"', true); if s[1]='"' then Delete(s, 1, 1); if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); CurrentTeam^.FortName:= s end; procedure chFlag(var s: shortstring); begin if CurrentTeam = nil then OutError(errmsgIncorrectUse + ' "/flag"', true); if s[1]='"' then Delete(s, 1, 1); if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); CurrentTeam^.flag:= s end; procedure chScript(var s: shortstring); begin if s[1]='"' then Delete(s, 1, 1); if s[byte(s[0])]='"' then Delete(s, byte(s[0]), 1); ScriptLoad(s) end; procedure chSetHat(var s: shortstring); begin if (not isDeveloperMode) or (CurrentTeam = nil) then exit; with CurrentTeam^ do begin if not CurrentHedgehog^.King then if (s = '') or (((GameFlags and gfKing) <> 0) and (s = 'crown')) or ((Length(s) > 39) and (Copy(s,1,8) = 'Reserved') and (Copy(s,9,32) <> PlayerHash)) then CurrentHedgehog^.Hat:= 'NoHat' else CurrentHedgehog^.Hat:= s end; end; procedure chCurU_p(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementY:= -1; end; procedure chCurU_m(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementY:= 0; end; procedure chCurD_p(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementY:= 1; end; procedure chCurD_m(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementY:= 0; end; procedure chCurL_p(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementX:= -1; end; procedure chCurL_m(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementX:= 0; end; procedure chCurR_p(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementX:= 1; end; procedure chCurR_m(var s: shortstring); begin s:= s; // avoid compiler hint CursorMovementX:= 0; end; procedure chLeft_p(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('L'); if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or gmLeft end; procedure chLeft_m(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC('l'); with CurrentHedgehog^.Gear^ do Message:= Message and not gmLeft end; procedure chRight_p(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('R'); if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or gmRight end; procedure chRight_m(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC('r'); with CurrentHedgehog^.Gear^ do Message:= Message and not gmRight end; procedure chUp_p(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('U'); if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or gmUp end; procedure chUp_m(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC('u'); with CurrentHedgehog^.Gear^ do Message:= Message and not gmUp end; procedure chDown_p(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('D'); if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or gmDown end; procedure chDown_m(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC('d'); with CurrentHedgehog^.Gear^ do Message:= Message and not gmDown end; procedure chPrecise_p(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('Z'); if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or gmPrecise end; procedure chPrecise_m(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC('z'); with CurrentHedgehog^.Gear^ do Message:= Message and not gmPrecise end; procedure chLJump(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('j'); if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or gmLJump end; procedure chHJump(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('J'); if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or gmHJump end; procedure chAttack_p(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; bShowFinger:= false; with CurrentHedgehog^.Gear^ do begin {$IFDEF DEBUGFILE}AddFileLog('/+attack: hedgehog''s Gear^.State = '+inttostr(State));{$ENDIF} if ((State and gstHHDriven) <> 0) then begin FollowGear:= CurrentHedgehog^.Gear; if not CurrentTeam^.ExtDriven then SendIPC('A'); Message:= Message or gmAttack end end end; procedure chAttack_m(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH then exit; with CurrentHedgehog^.Gear^ do begin if not CurrentTeam^.ExtDriven and ((Message and gmAttack) <> 0) then SendIPC('a'); Message:= Message and not gmAttack end end; procedure chSwitch(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; if not CurrentTeam^.ExtDriven then SendIPC('S'); if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; bShowFinger:= false; with CurrentHedgehog^.Gear^ do Message:= Message or gmSwitch end; procedure chNextTurn(var s: shortstring); begin s:= s; // avoid compiler hint TryDo(AllInactive, '/nextturn called when not all gears are inactive', true); if not CurrentTeam^.ExtDriven then SendIPC('N'); {$IFDEF DEBUGFILE} AddFileLog('Doing SwitchHedgehog: time '+inttostr(GameTicks)); {$ENDIF} perfExt_NewTurnBeginning(); end; procedure chTimer(var s: shortstring); begin if (s[0] <> #1) or (s[1] < '1') or (s[1] > '5') or CheckNoTeamOrHH then exit; if not CurrentTeam^.ExtDriven then SendIPC(s); if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; bShowFinger:= false; with CurrentHedgehog^.Gear^ do begin Message:= Message or gmTimer; MsgParam:= byte(s[1]) - ord('0') end end; procedure chSlot(var s: shortstring); var slot: LongWord; begin if (s[0] <> #1) or CheckNoTeamOrHH then exit; slot:= byte(s[1]) - 49; if slot > cMaxSlotIndex then exit; if not CurrentTeam^.ExtDriven then SendIPC(char(byte(s[1]) + 79)); if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; bShowFinger:= false; with CurrentHedgehog^.Gear^ do begin Message:= Message or gmSlot; MsgParam:= slot end end; procedure chSetWeapon(var s: shortstring); begin if (s[0] <> #1) or CheckNoTeamOrHH then exit; if TAmmoType(s[1]) > High(TAmmoType) then exit; if not CurrentTeam^.ExtDriven then SendIPC('w' + s); with CurrentHedgehog^.Gear^ do begin Message:= Message or gmWeapon; MsgParam:= byte(s[1]); end; end; procedure chTaunt(var s: shortstring); begin if (s[0] <> #1) or CheckNoTeamOrHH then exit; if TWave(s[1]) > High(TWave) then exit; if not CurrentTeam^.ExtDriven then SendIPC('t' + s); with CurrentHedgehog^.Gear^ do begin Message:= Message or gmAnimate; MsgParam:= byte(s[1]) end end; procedure doPut(putX, putY: LongInt; fromAI: boolean); begin if CheckNoTeamOrHH or isPaused then exit; if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; bShowFinger:= false; if not CurrentTeam^.ExtDriven and bShowAmmoMenu then begin bSelected:= true; exit end; with CurrentHedgehog^.Gear^, CurrentHedgehog^ do if (State and gstHHChooseTarget) <> 0 then begin isCursorVisible:= false; if not CurrentTeam^.ExtDriven then begin if fromAI then begin TargetPoint.X:= putX; TargetPoint.Y:= putY end else begin TargetPoint.X:= CursorPoint.X - WorldDx; TargetPoint.Y:= cScreenHeight - CursorPoint.Y - WorldDy; end; SendIPCXY('p', TargetPoint.X, TargetPoint.Y); end else begin TargetPoint.X:= putX; TargetPoint.Y:= putY end; {$IFDEF DEBUGFILE}AddFilelog('put: ' + inttostr(TargetPoint.X) + ', ' + inttostr(TargetPoint.Y));{$ENDIF} State:= State and not gstHHChooseTarget; if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackingPut) <> 0 then Message:= Message or gmAttack; end else if CurrentTeam^.ExtDriven then OutError('got /put while not being in choose target mode', false) end; procedure chPut(var s: shortstring); begin s:= s; // avoid compiler hint doPut(0, 0, false); end; procedure chCapture(var s: shortstring); begin s:= s; // avoid compiler hint flagMakeCapture:= true end; procedure chSetMap(var s: shortstring); begin if isDeveloperMode then begin Pathz[ptMapCurrent]:= Pathz[ptMaps] + '/' + s; InitStepsFlags:= InitStepsFlags or cifMap end end; procedure chSetTheme(var s: shortstring); begin if isDeveloperMode then begin Pathz[ptCurrTheme]:= Pathz[ptThemes] + '/' + s; InitStepsFlags:= InitStepsFlags or cifTheme end end; procedure chSetSeed(var s: shortstring); begin if isDeveloperMode then begin SetRandomSeed(s); cSeed:= s; InitStepsFlags:= InitStepsFlags or cifRandomize end end; procedure chAmmoMenu(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH then bShowAmmoMenu:= true else begin with CurrentTeam^ do with Hedgehogs[CurrHedgehog] do begin bSelected:= false; if bShowAmmoMenu then bShowAmmoMenu:= false else if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) or ((MultiShootAttacks > 0) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0)) or ((Gear^.State and gstHHDriven) = 0) then else bShowAmmoMenu:= true end; if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1 end end; procedure chVol_p(var s: shortstring); begin s:= s; // avoid compiler hint inc(cVolumeDelta, 3) end; procedure chVol_m(var s: shortstring); begin s:= s; // avoid compiler hint dec(cVolumeDelta, 3) end; procedure chFindhh(var s: shortstring); begin s:= s; // avoid compiler hint if CheckNoTeamOrHH or isPaused then exit; bShowFinger:= true; FollowGear:= CurrentHedgehog^.Gear end; procedure chPause(var s: shortstring); begin s:= s; // avoid compiler hint if ReadyTimeLeft > 1 then ReadyTimeLeft:= 1; if gameType <> gmtNet then isPaused:= not isPaused; SDL_ShowCursor(ord(isPaused)) end; procedure chRotateMask(var s: shortstring); begin s:= s; // avoid compiler hint if ((GameFlags and gfInvulnerable) = 0) then cTagsMask:= cTagsMasks[cTagsMask] else cTagsMask:= cTagsMasksNoHealth[cTagsMask]; end; procedure chSpeedup_p(var s: shortstring); begin s:= s; // avoid compiler hint isSpeed:= true end; procedure chSpeedup_m(var s: shortstring); begin s:= s; // avoid compiler hint isSpeed:= false end; procedure chZoomIn(var s: shortstring); begin s:= s; // avoid compiler hint if ZoomValue < cMinZoomLevel then ZoomValue:= ZoomValue + cZoomDelta; end; procedure chZoomOut(var s: shortstring); begin s:= s; // avoid compiler hint if ZoomValue > cMaxZoomLevel then ZoomValue:= ZoomValue - cZoomDelta; end; procedure chZoomReset(var s: shortstring); begin s:= s; // avoid compiler hint ZoomValue:= cDefaultZoomLevel; end;