# HG changeset patch # User Wuzzy # Date 1460227495 -7200 # Node ID 06afe8535b1c426a213dd0ba542bd99ddc8d06df # Parent 6540fcfad01c71d985e21769a7af33cf40dfe58a HedgeEditor: Minor team/hog name fixes diff -r 6540fcfad01c -r 06afe8535b1c share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Sat Apr 09 14:45:47 2016 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Sat Apr 09 20:44:55 2016 +0200 @@ -459,7 +459,7 @@ }, { - "Pokemon", + "Pokémon", {"poke_ash","poke_charmander","poke_chikorita","poke_jigglypuff","poke_lugia","poke_mudkip","poke_pikachu","poke_slowpoke","poke_squirtle","poke_voltorb"}, {"Ash","Charmander","Chikorita","Jigglypuff","Lugia","Mudkip","Pikachu","Slowpoke","Squirtle","Voltorb"}, "FR","cm_pokemon","Default","pokeball","Castle" @@ -530,11 +530,6 @@ "F","cm_birdy","Default","Grave","Castle" }, - -- don't forget new additions need to be added to: - --pMode = {"Clowns","Street Fighters","Cybernetic Empire","Color Squad","Fruit","The Police","The Ninja-Samurai Alliance","Pokemon","The Zoo","The Devs","The Hospital"} - -- but maybe we can just get the size of this array and automatically generate a list instead - - { "The Hospital", {"doctor","nurse","war_britmedic","war_desertmedic","war_germanww2medic"}, @@ -1388,7 +1383,7 @@ elseif cat[cIndex] == loc("Hog Identity Mode") then pMode = {loc("Soldier"),loc("Grenadier"),loc("Sniper"),loc("Pyro"),loc("Ninja"),loc("Commander"),loc("Chef"),loc("Engineer"),loc("Physicist"),loc("Trapper"),loc("Saint"),loc("Clown")} elseif cat[cIndex] == loc("Team Identity Mode") then - pMode = {"Clowns","Street Fighters","Cybernetic Empire","Color Squad","Fruit","The Police","The Ninja-Samurai Alliance","Pokemon","The Zoo","The Devs","Mushroom Kingdom","Pirates","Gangsters","Twenty-Twenty","Monsters","The Iron Curtain","The Hospital"} + pMode = {loc("Clowns"),loc("Street Fighters"),loc("Cybernetic Empire"),loc("Color Squad"),loc("Fruit"),loc("The Police"),loc("The Ninja-Samurai Alliance"),loc("Pokémon"),loc("The Zoo"),loc("The Devs"),loc("Mushroom Kingdom"),loc("Pirates"),loc("Gangsters"),loc("Twenty-Twenty"),loc("Monsters"),loc("The Iron Curtain"),loc("Desert Storm"),loc("The Hospital")} elseif cat[cIndex] == loc("Health Modification Mode") then pMode = { {100, "set"}, {125, "set"}, {150, "set"}, {200, "set"}, {300, "set"}, {1000, "set"}, {"-100", "mod"}, {"-10", "mod"}, {"-1", "mod"}, {"+1", "mod"}, {"+10", "mod"}, {"+100", "mod"}, @@ -3377,7 +3372,7 @@ if pro == loc("Sniper") then - SetHogName(gear,"Sniper") + SetHogName(gear,loc("Sniper")) SetHogHat(gear, "Sniper") SetHealth(gear, 50) AddAmmo(gear, amSniperRifle, 100)