# HG changeset patch # User Periklis Ntanasis # Date 1375179555 -10800 # Node ID 0dd0adee6831a2a2f498127fb7c7700465fc6777 # Parent 9956b1fbac8b70852f570bd41b7e2473b7760be8 cleaning up debug prints diff -r 9956b1fbac8b -r 0dd0adee6831 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua Tue Jul 30 13:17:48 2013 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua Tue Jul 30 13:19:15 2013 +0300 @@ -219,18 +219,13 @@ function onNewTurn() -- round has to start if hero goes near the column if not heroVisitedAntiFlyArea and CurrentHedgehog ~= hero.gear then - WriteLnToConsole("NEW TURN 1") TurnTimeLeft = 0 elseif not heroVisitedAntiFlyArea and CurrentHedgehog == hero.gear then - WriteLnToConsole("NEW TURN 2") TurnTimeLeft = -1 elseif not heroAtFinalStep and (CurrentHedgehog == bandit1.gear or CurrentHedgehog == bandit4.gear or CurrentHedgehog == bandit5.gear) then - WriteLnToConsole("NEW TURN 3") AnimSwitchHog(hero.gear) TurnTimeLeft = 0 elseif heroAtFinalStep and (CurrentHedgehog == bandit2.gear or CurrentHedgehog == bandit3.gear) then - WriteLnToConsole("NEW TURN 4") - -- have to check if all next hogs are frozen, then switch to hero if (GetHealth(bandit1.gear) and GetEffect(bandit1.gear,heFrozen) > 256) and ((GetHealth(bandit4.gear) and GetEffect(bandit4.gear,heFrozen) > 256) or not GetHealth(bandit4.gear)) and ((GetHealth(bandit5.gear) and GetEffect(bandit5.gear,heFrozen) > 256) or not GetHealth(bandit5.gear)) then @@ -240,20 +235,10 @@ TurnTimeLeft = 0 end elseif CurrentHedgehog == ally.gear then - WriteLnToConsole("NEW TURN 6") TurnTimeLeft = 0 end - WriteLnToConsole("THIS IS THE TURN OF THE "..CurrentHedgehog) - if heroAtFinalStep then - WriteLnToConsole("hero at final step TRUE") - else - WriteLnToConsole("hero at final step FALSE") - end - WriteLnToConsole("Turn time left is "..TurnTimeLeft) - WriteLnToConsole("BANDIT 1 TO UNFREEZE "..bandit1.roundsToUnfreeze) -- frozen hogs accounting if CurrentHedgehog == hero.gear and heroAtFinalStep and TurnTimeLeft > 0 then - WriteLnToConsole("HEEEEEEEEEEEEEEEREEEEEEEEEEEEEEEEE") if bandit1.frozen then if bandit1.roundsToUnfreeze == 0 then SetEffect(bandit1.gear, heFrozen, 255) @@ -278,8 +263,7 @@ bandit5.roundsToUnfreeze = bandit5.roundsToUnfreeze - 1 end end - else - WriteLnToConsole("EEEEEEEEELSSSSSSSEEEEEEEEEEEEEEE") + else if bandit1.frozen then SetEffect(bandit1.gear, heFrozen, 9999999999) end @@ -301,7 +285,6 @@ CheckEvents() if GetEffect(bandit1.gear, heFrozen) > 256 and not bandit1.frozen then - WriteLnToConsole("IN TICK FROZEN!!!") bandit1.frozen = true SetEffect(bandit1.gear, heFrozen, 9999999999) bandit1.roundsToUnfreeze = 1