# HG changeset patch # User nemo # Date 1351799645 14400 # Node ID 2fc02902c7cbf3c29bfe08a50e5f37983582b251 # Parent 4760f92481ab1769b838147a7ca35f5e16053010 fix for forts mode *sob* diff -r 4760f92481ab -r 2fc02902c7cb hedgewars/uLand.pas --- a/hedgewars/uLand.pas Thu Nov 01 13:22:52 2012 -0400 +++ b/hedgewars/uLand.pas Thu Nov 01 15:54:05 2012 -0400 @@ -405,6 +405,7 @@ procedure MakeFortsMap; var tmpsurf: PSDL_Surface; begin +ResizeLand(4096,2048); MaxHedgehogs:= 32; // For now, defining a fort is playable area as 3072x1200 - there are no tall forts. The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room. playHeight:= 1200;