# HG changeset patch # User Wuzzy # Date 1531001793 -7200 # Node ID 8f746b6a477cf74ced83ae95197ece3bf3a1a7c3 # Parent 2d787d122083d81acb64160dce6f8cca4cab0727 Fix teleport tooltip claiming it doesn't end turn, while in in hog placing phase with inf. attack diff -r 2d787d122083 -r 8f746b6a477c ChangeLog.txt --- a/ChangeLog.txt Sat Jul 07 23:29:02 2018 +0200 +++ b/ChangeLog.txt Sun Jul 08 00:16:33 2018 +0200 @@ -4,6 +4,7 @@ Game: * Fix extreme amounts of droplets when shooting with minigun into ocean world edge * Fix hog being unable to walk after using sniper rifle without firing both shots + * Fix teleport tooltip claiming it doesn't end turn in hog placing phase with inf. attack Continental supplies: + Continents are now selected before the game starts diff -r 2d787d122083 -r 8f746b6a477c hedgewars/uStore.pas --- a/hedgewars/uStore.pas Sat Jul 07 23:29:02 2018 +0200 +++ b/hedgewars/uStore.pas Sun Jul 08 00:16:33 2018 +0200 @@ -1017,7 +1017,7 @@ extra:= trmsg[sidNotYetAvailable]; extracolor:= LongInt($ffc77070); end - else if (((GameFlags and gfInfAttack) <> 0) and ((Ammoz[atype].Ammo.Propz and ammoprop_ForceTurnEnd) = 0)) or ((Ammoz[atype].Ammo.Propz and ammoprop_NoRoundEnd) <> 0) then + else if ((((GameFlags and gfInfAttack) <> 0) and ((Ammoz[atype].Ammo.Propz and ammoprop_ForceTurnEnd) = 0)) or ((Ammoz[atype].Ammo.Propz and ammoprop_NoRoundEnd) <> 0)) and (not (PlacingHogs and (atype = amTeleport))) then // weapon or utility will not end your turn begin extra:= trmsg[sidNoEndTurn];