# HG changeset patch # User Wuzzy # Date 1524594615 -7200 # Node ID 93325e13d329bb9e0247d66aa4a12a4c2af18520 # Parent 774dd8762607040535867d4f22af20098d57da8e Change KeyBindToName to shortstring Key names do not and should not be longer than 255 characters. ;-) diff -r 774dd8762607 -r 93325e13d329 hedgewars/uInputHandler.pas --- a/hedgewars/uInputHandler.pas Tue Apr 24 19:52:04 2018 +0200 +++ b/hedgewars/uInputHandler.pas Tue Apr 24 20:30:15 2018 +0200 @@ -29,7 +29,7 @@ function KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt; function KeyBindToCode(bind: shortstring): LongInt; -function KeyBindToName(bind: shortstring): ansistring; +function KeyBindToName(bind: shortstring): shortstring; //procedure MaskModifier(var code: LongInt; modifier: LongWord); procedure MaskModifier(Modifier: shortstring; var code: LongInt); procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean); @@ -119,9 +119,9 @@ // FIXME: Does not work 100% for all keys yet, but at least it no // longer hardcodes any key name. // TODO: Localize -function KeyBindToName(bind: shortstring): ansistring; +function KeyBindToName(bind: shortstring): shortstring; var code: LongInt; - name: ansistring; + name: shortstring; begin code:= KeyBindToCode(bind); if code = -1 then @@ -132,7 +132,7 @@ if (name = 'Escape') then // Let's shorten the name “Escape” for the quit menu KeyBindToName:= 'Esc' - else if (name <> '') then + else if (length(name) <> 0) then KeyBindToName:= name else begin diff -r 774dd8762607 -r 93325e13d329 hedgewars/uStore.pas --- a/hedgewars/uStore.pas Tue Apr 24 19:52:04 2018 +0200 +++ b/hedgewars/uStore.pas Tue Apr 24 20:30:15 2018 +0200 @@ -379,7 +379,7 @@ ai: TAmmoType; tmpsurf, tmpoverlay: PSDL_Surface; i, y, imflags: LongInt; - keyConfirm, keyQuit: ansistring; + keyConfirm, keyQuit: shortstring; begin AddFileLog('StoreLoad()'); @@ -509,7 +509,7 @@ AFKTexture:= RenderStringTex(trmsg[sidAFK], cYellowColor, fntBig); keyConfirm:= KeyBindToName('confirm'); keyQuit:= KeyBindToName('quit'); - ConfirmTexture:= RenderStringTex(FormatA(trmsg[sidConfirm], [keyConfirm, keyQuit]), cYellowColor, fntBig); + ConfirmTexture:= RenderStringTex(Format(trmsg[sidConfirm], [keyConfirm, keyQuit]), cYellowColor, fntBig); SyncTexture:= RenderStringTex(trmsg[sidSync], cYellowColor, fntBig); if not reload then