# HG changeset patch # User Wuzzy # Date 1506485861 -7200 # Node ID a401aec4df6423b253434e0fc2a8833f624ccc84 # Parent ed59dd8ff29dc6f573ba54b056de0b3b50cf3b06 Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot After accepting cyborgs offer, combat should normally start after walking past the tree. This sometimes didn't work, the mission did not advance and you could never win, even after defeating the Stronglings. diff -r ed59dd8ff29d -r a401aec4df64 ChangeLog.txt --- a/ChangeLog.txt Wed Sep 27 06:04:02 2017 +0200 +++ b/ChangeLog.txt Wed Sep 27 06:17:41 2017 +0200 @@ -182,6 +182,7 @@ * Mission 1: Leaf of faith: Hog was able to walk to the right and get stuck * Mission 1: Leap of faith: Teleport player back to mole when failing * Mission 2: Fix crash when trying to open ammo menu in opening sequence + * Mission 2: Fix game sometimes getting stuck after walking back to Leaks A Lot * Mission 2: Remove restart option when cooperating with cyborg; it messed things up too much * Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies * Mission 3: Fix broken end sequence after killing cyborg or princess diff -r ed59dd8ff29d -r a401aec4df64 share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua Wed Sep 27 06:04:02 2017 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/shadow.lua Wed Sep 27 06:17:41 2017 +0200 @@ -204,7 +204,7 @@ SpawnUtilityCrate(1370, 810, amGirder) SpawnUtilityCrate(1300, 810, amParachute) ShowMission(loc("The Shadow Falls"), loc("The walk of Fame"), loc("Return to Leaks A Lot!"), 1, 6000) - AddEvent(CheckTookWeapons, {}, DoTookWeapons, {}, 0) + AddEvent(CheckReadyForStronglings, {}, DoReadyForStronglings, {}, 0) AddEvent(CheckNeedGirder, {}, DoNeedGirder, {}, 0) AddEvent(CheckNeedWeapons, {}, DoNeedWeapons, {}, 0) RemoveEventFunc(CheckDenseDead) @@ -705,11 +705,11 @@ AddCaption(loc("A little gift from the cyborgs")) end -function CheckTookWeapons() - return shotgunTaken and grenadeTaken +function CheckReadyForStronglings() + return (shotgunTaken and grenadeTaken) or GetX(dense) > 2700 end -function DoTookWeapons() +function DoReadyForStronglings() ShowMission(loc("The Shadow Falls"), loc("The guardian"), loc("Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"), 1, 8000) AddAmmo(dense, amSkip, 100) AddAmmo(dense, amSwitch, 100)