# HG changeset patch # User sheepluva # Date 1442987386 -7200 # Node ID ba192ec1f201ee6ee8259e41586b65c1106fee14 # Parent fad9e4903e7bae6055d746dd468c141bd8687449 fp complained about this line being too long diff -r fad9e4903e7b -r ba192ec1f201 hedgewars/uGearsHandlersMess.pas --- a/hedgewars/uGearsHandlersMess.pas Sat Sep 19 22:17:50 2015 +0200 +++ b/hedgewars/uGearsHandlersMess.pas Wed Sep 23 07:49:46 2015 +0200 @@ -5791,9 +5791,16 @@ All these effects assume the ray's angle is not changed and that the target type was unchanged over a number of ticks. This is a simplifying assumption for "gun was applying freezing effect to the same target". * When fired at water a layer of ice textured land is added above the water. * When fired at non-ice land (land and lfLandMask and not lfIce) the land is overlaid with a thin layer of ice textured land around that point (say, 1 or 2px into land, 1px above). For attractiveness, a slope would probably be needed. - * When fired at a hog (land and $00FF <> 0), while the hog is targetted, the hog's state is set to frozen. As long as the gun is on the hog, a frozen hog sprite creeps up from the feet to the head. If the effect is interrupted before reaching the top, the freezing state is cleared. -A frozen hog will animate differently. To be decided, but possibly in a similar fashion to a grave when it comes to explosions. The hog might (possibly) not be damaged by explosions. This might make freezing potentially useful for friendlies in a bad position. It might be better to allow damage though. -A frozen hog stays frozen for a certain number of turns. Each turn the frozen overlay becomes fainter, until it fades and the hog animates normally again. + * When fired at a hog (land and $00FF <> 0), while the hog is targetted, the hog's state is set to frozen. + As long as the gun is on the hog, a frozen hog sprite creeps up from the feet to the head. + If the effect is interrupted before reaching the top, the freezing state is cleared. +A frozen hog will animate differently. + To be decided, but possibly in a similar fashion to a grave when it comes to explosions. + The hog might (possibly) not be damaged by explosions. + This might make freezing potentially useful for friendlies in a bad position. + It might be better to allow damage though. +A frozen hog stays frozen for a certain number of turns. + Each turn the frozen overlay becomes fainter, until it fades and the hog animates normally again. *)