# HG changeset patch # User nemo # Date 1368156066 14400 # Node ID f01b836d702ed1d119f0243cd493c96f2e05c045 # Parent fcb29a13b1b18994bbaba273c5c7a868e4b3e206 I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them diff -r fcb29a13b1b1 -r f01b836d702e hedgewars/uAIMisc.pas --- a/hedgewars/uAIMisc.pas Thu May 09 23:11:56 2013 -0400 +++ b/hedgewars/uAIMisc.pas Thu May 09 23:21:06 2013 -0400 @@ -131,12 +131,9 @@ ((Gear^.Kind = gtExplosives) and (Gear^.Health > Gear^.Damage)) or ((Gear^.Kind = gtMine) and - ((Gear^.Health = 0) and - (Gear^.Damage < 35)) or - ((Gear^.Health > 0) and - (cMineDudPercent > 95) and - (cMinesTime < 3000)) - )) and + (Gear^.Health = 0) and + (Gear^.Damage < 35)) + ) and (Targets.Count < 256) then begin with Targets.ar[Targets.Count] do