Wed, 06 Jul 2011 14:38:06 +0200 Xeli small fix to have LUA_DISABLED working again hedgeroid
Mon, 11 Jul 2011 14:08:15 -0400 nemo typo
Tue, 05 Jul 2011 23:30:35 +0200 Xeli removed some left over artifact of DataPackage in CMakeLists.txt hedgeroid
Mon, 11 Jul 2011 13:04:18 +0200 koda typo and spaces
Tue, 05 Jul 2011 23:29:32 +0200 Xeli fixed Data path hedgeroid
Sun, 10 Jul 2011 02:18:46 +0200 koda better variable grouping...
Sat, 09 Jul 2011 21:30:36 +0200 jose1711 Updated Slovak translation
Tue, 05 Jul 2011 23:29:08 +0200 Xeli fixed app name hedgeroid
Fri, 08 Jul 2011 12:18:27 -0400 nemo Add fudge factors for the collision check on portal exit
Tue, 05 Jul 2011 23:26:32 +0200 Xeli Added build scripts to the hgignore files, these are generated by cmake hedgeroid
Thu, 07 Jul 2011 08:09:12 -0400 nemo merge french translation
Tue, 05 Jul 2011 18:33:42 +0200 Xeli merge hedgeroid
Thu, 07 Jul 2011 07:55:23 -0400 karibikCZ Updated Czech translation
Tue, 05 Jul 2011 18:27:18 +0200 Xeli Added download functionality and changed some icons hedgeroid
Thu, 07 Jul 2011 12:34:07 +0400 unc0rr This seems to be a much better place
Tue, 05 Jul 2011 18:23:54 +0200 Xeli Removed DataPackage and added eclipse specific meta files to ignore hedgeroid
Tue, 05 Jul 2011 21:41:48 +0400 unc0rr This should improve performance on singlecore computers
Tue, 05 Jul 2011 18:22:07 +0200 Xeli removed the extra DataPackage apk, the main app will download it itself hedgeroid
Mon, 04 Jul 2011 15:35:44 +0200 koda little code cleanup (but please test)
Tue, 05 Jul 2011 18:21:19 +0200 Xeli Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share hedgeroid
Mon, 04 Jul 2011 12:28:58 +0200 koda (fix issue 126) moved initial nickname popup to the netconnection page
Fri, 01 Jul 2011 21:30:33 +0200 Xeli Changed package name from org.hedgewars to org.hedgewars.mobile hedgeroid
Mon, 04 Jul 2011 10:26:16 +0400 unc0rr Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
Fri, 01 Jul 2011 09:02:30 +0200 Xeli updated path to Data folder to match where DataPacakage put it *temporarily* hedgeroid
Sun, 03 Jul 2011 20:14:03 -0400 nemo oops
Fri, 01 Jul 2011 08:46:47 +0200 Xeli merge hedgeroid
Sun, 03 Jul 2011 20:01:13 -0400 nemo separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
Wed, 29 Jun 2011 18:09:24 +0200 Xeli Added *.properties in Android project dirs to hgignore hedgeroid
Sun, 03 Jul 2011 22:47:57 +0200 mikade Altered switch behavior on 'The Specialists'.
Wed, 29 Jun 2011 18:05:04 +0200 Xeli Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
Sun, 03 Jul 2011 14:36:42 -0400 nemo Based on some user complaints on forum, try to reduce impact of teams on small displays.
Tue, 28 Jun 2011 18:33:51 +0200 Xeli Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
Sun, 03 Jul 2011 12:53:39 -0400 nemo adjust test slightly
Tue, 28 Jun 2011 18:30:10 +0200 Xeli Added hedgewars icons hedgeroid
Sun, 03 Jul 2011 18:22:07 +0200 koda copy pasta fail
Tue, 28 Jun 2011 17:57:54 +0200 Xeli merge hedgeroid
Sun, 03 Jul 2011 11:38:25 -0400 nemo Add a little y kick if there is nothing under an active barrel.
Tue, 28 Jun 2011 17:56:25 +0200 Xeli added DataPackage temporarily hedgeroid
Sun, 03 Jul 2011 11:24:53 -0400 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Tue, 28 Jun 2011 17:55:15 +0200 Xeli Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
Sun, 03 Jul 2011 02:33:17 +0200 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Tue, 28 Jun 2011 17:54:27 +0200 Xeli Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
Sun, 03 Jul 2011 01:10:39 +0200 sheepluva fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
Tue, 28 Jun 2011 17:51:58 +0200 Xeli The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
Fri, 01 Jul 2011 10:38:00 +0400 unc0rr Merge
Tue, 28 Jun 2011 17:51:07 +0200 Xeli Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
Thu, 30 Jun 2011 18:20:41 -0400 nemo Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
Fri, 24 Jun 2011 13:37:43 +0200 Xeli Using the correct resolution rahter than a hardcoded one hedgeroid
Thu, 30 Jun 2011 05:26:36 +0200 mikade Enable autoswitch on turn start for The Specialists Mode.
Fri, 24 Jun 2011 13:24:51 +0200 Xeli Added a script to build and install the application, users must define a path to the ndk hedgeroid
Wed, 29 Jun 2011 22:24:38 +0400 unc0rr merge
Fri, 24 Jun 2011 13:22:17 +0200 Xeli put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
Wed, 29 Jun 2011 00:05:26 -0400 nemo call onusedammo earlier for switcher
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Fri, 24 Jun 2011 13:21:02 +0200 Xeli disabled engine Protocol check until i fix config.in hedgeroid
Tue, 28 Jun 2011 23:32:42 -0400 nemo match snow to visual gear
Thu, 30 Jun 2011 14:28:13 +0400 unc0rr Fix formatting a bit
Fri, 24 Jun 2011 13:19:32 +0200 Xeli Fixed a fault strcpy hedgeroid
Tue, 28 Jun 2011 21:48:28 -0400 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
Thu, 30 Jun 2011 14:26:01 +0400 unc0rr Convert huge switch into an array
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