Sun, 14 Oct 2012 00:22:33 +0400 |
unc0rr |
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
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Sat, 13 Oct 2012 23:36:04 +0400 |
unc0rr |
Fix crasher in TestCake
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Sat, 13 Oct 2012 15:45:14 +0400 |
unc0rr |
Switch to vector library for arrays
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Sat, 13 Oct 2012 13:13:15 +0200 |
sheepluva |
small tweak. (reverse mouse wheel directions for color change)
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Sat, 13 Oct 2012 00:35:20 +0400 |
unc0rr |
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
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Sat, 13 Oct 2012 00:07:46 +0400 |
unc0rr |
UNBAN implementation
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Fri, 12 Oct 2012 11:02:43 +0200 |
sheepluva |
add Randy to extended credits
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Thu, 11 Oct 2012 17:21:52 -0400 |
sphrix |
french translation. primarily of the campaign.
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Fri, 12 Oct 2012 00:10:28 +0400 |
unc0rr |
Better use random number here
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Thu, 11 Oct 2012 21:17:56 +0400 |
unc0rr |
- Nicks starting from not-letter char go to bottom of the list
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Wed, 10 Oct 2012 23:58:23 +0400 |
unc0rr |
Remove old signal-slot conenctions
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Wed, 10 Oct 2012 23:55:09 +0400 |
unc0rr |
- Finish conversion to nicks model
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Wed, 10 Oct 2012 23:30:34 +0400 |
unc0rr |
Get rid of deprecated chat widget stuff
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Wed, 10 Oct 2012 23:15:58 +0400 |
unc0rr |
Restore old context menu behavior
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Wed, 10 Oct 2012 00:14:01 -0400 |
nemo |
no. still doesn't work right
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Wed, 10 Oct 2012 00:40:00 +0400 |
unc0rr |
Please pas2c
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Wed, 10 Oct 2012 00:21:18 +0400 |
unc0rr |
- Enable chat context menu actions
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Wed, 10 Oct 2012 00:18:35 +0400 |
unc0rr |
Don't ask for full rooms list on part/kick
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Tue, 09 Oct 2012 21:08:37 +0400 |
unc0rr |
Reset nickname so it may be reused while old connection is still hanging
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Mon, 08 Oct 2012 21:56:24 -0400 |
nemo |
no. still doesn't work right.
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Mon, 08 Oct 2012 21:07:18 -0400 |
nemo |
Knife is still broken, but so koda can fix it...
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Tue, 09 Oct 2012 00:38:17 +0400 |
unc0rr |
Load friends/ignored nicks from file
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Mon, 08 Oct 2012 23:57:17 +0400 |
unc0rr |
Room players list
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Mon, 08 Oct 2012 13:27:46 -0400 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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Sun, 07 Oct 2012 16:44:16 -0400 |
nemo |
Data for copying throwing knife to Land once it hits.
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Sun, 07 Oct 2012 23:59:55 +0400 |
unc0rr |
Bring back sorting
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Sun, 07 Oct 2012 23:33:09 +0400 |
unc0rr |
Bring icons back
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Sun, 07 Oct 2012 11:59:42 -0400 |
nemo |
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
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Sun, 07 Oct 2012 00:12:46 +0400 |
unc0rr |
Further work on moving to players list model
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Sat, 06 Oct 2012 23:36:43 +0400 |
unc0rr |
Simplify file loading procedure
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Sat, 06 Oct 2012 01:09:41 +0400 |
unc0rr |
Start moving to players list model.
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Wed, 03 Oct 2012 12:04:29 +0400 |
unc0rr |
No commit message
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Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
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Mon, 01 Oct 2012 00:31:38 +0400 |
unc0rr |
Show more statuses in icons.
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Sat, 29 Sep 2012 19:26:18 +0400 |
unc0rr |
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
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Fri, 28 Sep 2012 18:03:32 +0100 |
koda |
use cmake OPTION for arguments and further cleanup on CMakeFiles
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Thu, 27 Sep 2012 13:37:10 -0400 |
nemo |
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
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Fri, 28 Sep 2012 00:51:04 +0400 |
unc0rr |
Fix some hints
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Fri, 28 Sep 2012 00:39:20 +0400 |
unc0rr |
Shutup pas2c
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Fri, 28 Sep 2012 00:18:07 +0400 |
unc0rr |
vector2Angle function which converts vector to angle from -2048 to 2048
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Thu, 27 Sep 2012 23:24:01 +0400 |
unc0rr |
Always run simple game on medium maps
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Thu, 27 Sep 2012 19:15:49 +0400 |
unc0rr |
Oops
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Wed, 26 Sep 2012 11:36:41 +0400 |
unc0rr |
Fix framing
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Tue, 25 Sep 2012 22:45:40 +0400 |
unc0rr |
- Keep track of room name so correct name is displayed when you become room admin
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Tue, 25 Sep 2012 02:57:03 +0200 |
koda |
only accept RELASE and DEBUG build type configuration
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Tue, 25 Sep 2012 02:35:21 +0200 |
koda |
another little tweak
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Tue, 25 Sep 2012 02:25:22 +0200 |
koda |
sdl_extras updated/fixed (is this file still needed?)
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Tue, 25 Sep 2012 01:27:26 +0200 |
koda |
forgot a few checks from rev f40c65ae3eab
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Tue, 25 Sep 2012 01:02:21 +0200 |
koda |
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
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Tue, 25 Sep 2012 00:35:49 +0200 |
koda |
slight tweak to lua linking (that will break everything, i'm sure)
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Sat, 22 Sep 2012 19:14:58 +0400 |
unc0rr |
Make sheepluva happy
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Sat, 22 Sep 2012 19:01:39 +0400 |
unc0rr |
Allow using system proxy settings
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Fri, 21 Sep 2012 23:33:34 +0400 |
unc0rr |
- Small fix
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Fri, 21 Sep 2012 23:29:57 +0400 |
unc0rr |
Support for proxies (not tested)
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Fri, 21 Sep 2012 01:29:33 +0200 |
koda |
blindly trying to fix the android build
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Fri, 21 Sep 2012 01:07:56 +0200 |
koda |
nicer debug log visuals on ios
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Fri, 21 Sep 2012 00:50:04 +0200 |
koda |
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
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Thu, 20 Sep 2012 23:04:10 +0200 |
koda |
update ios project file again to reflect SDL2 renaming
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Sun, 16 Sep 2012 23:52:36 +0200 |
Medo |
Hedgeroid: Updated base locale
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Thu, 20 Sep 2012 22:17:02 +0200 |
koda |
issue ENGINECLEAN only when fpc < 2.6
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