LuaGameplay.wiki
changeset 1983 1098683f138f
parent 1974 3a573bba359e
child 2006 75df3ddba09c
equal deleted inserted replaced
1982:f595ecf7922a 1983:1098683f138f
   448 Returns the RGBA color of the chosen clan by its number. The color data type is described in [LuaOverview#Color].
   448 Returns the RGBA color of the chosen clan by its number. The color data type is described in [LuaOverview#Color].
   449 
   449 
   450 === <tt>!SetClanColor(clan, color)</tt> ===
   450 === <tt>!SetClanColor(clan, color)</tt> ===
   451 Sets the RGBA color of the chosen clan by its number. The color argument works the same as in `AddTeam`. The new clan color *must* be different from the color of all clans (you can't use this function to change clan memberships of teams).
   451 Sets the RGBA color of the chosen clan by its number. The color argument works the same as in `AddTeam`. The new clan color *must* be different from the color of all clans (you can't use this function to change clan memberships of teams).
   452 
   452 
   453 Note: The stats graph does not support changing clan colors. If the clan colors change in mid-game, the graph might get confused and shows weird stuff. You may want to turn off the graph with if this is the case (see `SendHealthStatsOff`).
   453 Note: The stats graph does not support clan colors that change in mid-game. If the clan colors change in mid-game, the graph might get confused and shows weird stuff. You may want to turn off the graph with if this is the case (see `SendHealthStatsOff`).
   454 
   454 
   455 == Campaign management ==
   455 == Campaign management ==
   456 === <tt>!SaveCampaignVar(varname, value)</tt> ===
   456 === <tt>!SaveCampaignVar(varname, value)</tt> ===
   457 Stores the value `value` (a string) into the campaign variable `varname` (also a string). Campaign variables allow you to save progress of a team in a certain campaign. Campaign variables are saved on a per-team per-campaign basis. They are written into the team file (see [ConfigurationFiles#TeamName.hwt]).
   457 Stores the value `value` (a string) into the campaign variable `varname` (also a string). Campaign variables allow you to save progress of a team in a certain campaign. Campaign variables are saved on a per-team per-campaign basis. They are written into the team file (see [ConfigurationFiles#TeamName.hwt]).
   458 
   458