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changeset 928 20cb05132905
parent 927 726d9a6042ae
child 1045 54979ae0e5ac
equal deleted inserted replaced
927:726d9a6042ae 928:20cb05132905
   359 The variables should not be mixed up.
   359 The variables should not be mixed up.
   360 
   360 
   361 Since Hedgewars 0.9.23, completed missions and campaigns get a check mark in the campaign screen.
   361 Since Hedgewars 0.9.23, completed missions and campaigns get a check mark in the campaign screen.
   362 
   362 
   363 || *Setting* || *Type* || *Description* ||
   363 || *Setting* || *Type* || *Description* ||
   364 || `Progress` || Integer || Since version 0.9.23, this variable stands for the number of completed missions in a campaign. For each completed mission, the next one gets unlocked. Previous versions have a slightly trickier definition: If present, this number of missions _additional to the first mission_ are unlocked in the menu, starting with the second mission and continuing with the following missions in their regular order (as specified in `campaign.ini`). If the number is `0`, only the first mission is available. ||
   364 || `Progress` || Integer || Since version 0.9.23, this variable stands for the number of completed missions in a linear campaign, starting with mission 1. For each completed mission, the next one gets unlocked. Previous versions have a slightly trickier definition: If present, this number of missions _additional to the first mission_ are unlocked in the menu, starting with the second mission and continuing with the following missions in their regular order (as specified in `campaign.ini`). If the number is `0`, only the first mission is available. ||
   365 || `UnlockedMissions` || Integer || This number specifies how many missions are unlocked. If this variable is set, then the variables `Mission1`, `Mission2`, etc. must be used to specfify the IDs of the unlocked missions. ||
   365 || `UnlockedMissions` || Integer || This number specifies how many missions are unlocked. If this variable is set, then the variables `Mission1`, `Mission2`, etc. must be used to specfify the IDs of the unlocked missions. ||
   366 || `MissionX` || Integer || E.g. `Mission1`, `Mission2`, etc. Contains the `campaign.ini` ID of the `X`th unlocked mission, must be used together with `UnlockedMissions` ||
   366 || `MissionX` || Integer || E.g. `Mission1`, `Mission2`, etc. Contains the `campaign.ini` ID of the `X`th unlocked mission, must be used together with `UnlockedMissions` ||
   367 || `MissionXWon` || Boolean || Since 0.9.23. E.g. `Mission1Won`, `Mission2Won`, etc. If `true`, the mission with the number `X` in `campaign.ini` has been completed. ||
   367 || `MissionXWon` || Boolean || Since 0.9.23. E.g. `Mission1Won`, `Mission2Won`, etc. If `true`, the mission with the number `X` in `campaign.ini` has been completed. ||
   368 || `Won` || Boolean || Since 0.9.23. If `true`, the team has completed the campaign. Note that campaign victory is completely seperate from mission victory, so this setting must be set seperately. ||
   368 || `Won` || Boolean || Since 0.9.23. If `true`, the team has completed the campaign. Note that campaign victory is completely seperate from mission victory, so this setting must be set seperately. ||
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   369