11 || Preconditions || Windows. Using Hedgewars installed from the download not long after release. || |
11 || Preconditions || Windows. Using Hedgewars installed from the download not long after release. || |
12 || Details || The race is not a race anymore, etc. The scripts seem to do nothing || |
12 || Details || The race is not a race anymore, etc. The scripts seem to do nothing || |
13 || Workaround || Start Hedgewars and click the "Downloadable Content" button. After the page (hopefully loaded) download "Fix for Mission maps in original 0.9.19 release. Mission Maps Hotfix". Note: This fix will only affect the currently logged-in windows user. || |
13 || Workaround || Start Hedgewars and click the "Downloadable Content" button. After the page (hopefully loaded) download "Fix for Mission maps in original 0.9.19 release. Mission Maps Hotfix". Note: This fix will only affect the currently logged-in windows user. || |
14 || *Solution* || Re-download and reinstall Hedgewars 0.9.19 (the updated hedgewars installer for windows is fixed) || |
14 || *Solution* || Re-download and reinstall Hedgewars 0.9.19 (the updated hedgewars installer for windows is fixed) || |
15 |
15 |
|
16 == 'Quick game' will fail to start if the randomly chosen theme for the map is a downloaded from DLC or installed manually. == |
|
17 || Workaround || None. Just restart quick game until a default theme is randomly chosen, then the game should load normally || |
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18 || See also || issue 664 [http://code.google.com/p/hedgewars/source/detail?r=955a90b8886577fcc8f20b7c6e3a64d6518a8c5f fix 955a90b8886577fcc8f20b7c6e3a64d6518a8c5f] || |
|
19 |
16 == List of known bugs on the bug tracker (usually more complete) == |
20 == List of known bugs on the bug tracker (usually more complete) == |
17 Also [http://code.google.com/p/hedgewars/issues/list?can=1&q=ReleaseBug%3D0.9.19 see the list of bugs of the 0.9.19 release on the issue tracker] |
21 Also [http://code.google.com/p/hedgewars/issues/list?can=1&q=ReleaseBug%3D0.9.19 see the list of bugs of the 0.9.19 release on the issue tracker] |
18 |
22 |
19 = Release 0.9.18 = |
23 = Release 0.9.18 = |
20 === Engine === |
24 === Engine === |
21 |
25 |
22 == Fort Mode won't start == |
26 == Fort Mode won't start == |
23 || Preconditions || Running Hedgewars engine from a binary/exe that was built before the fort mode fix/commit was applied to the 0.9.18 codebase || |
27 || Preconditions || Running Hedgewars engine from a binary/exe that was built before the fort mode fix/commit was applied to the 0.9.18 codebase || |
24 || Details || When trying to run a game in fort mode, the engine will only appear briefly as it fails to start properly || |
28 || Details || When trying to run a game in fort mode, the engine will only appear briefly as it fails to start properly || |
25 || Workaround || Finding or building a more up-to-date 0.9.18 hwengine binary || |
29 || Workaround || Finding or building a more up-to-date 0.9.18 hwengine binary || |
26 || See also || [http://code.google.com/p/hedgewars/source/detail?r=2fc02902c7cbf3c29bfe08a50e5f37983582b251 commit 2fc02902c7cbf3c29bfe08a50e5f37983582b251] || |
30 || See also || [http://code.google.com/p/hedgewars/source/detail?r=2fc02902c7cbf3c29bfe08a50e5f37983582b251 fix 2fc02902c7cbf3c29bfe08a50e5f37983582b251] || |
27 |
31 |
28 == Weapon menu misbehaves in certain situations == |
32 == Weapon menu misbehaves in certain situations == |
29 || Details || Weapon menu closes when it shouldn't, doesn't open on first try, etc... || |
33 || Details || Weapon menu closes when it shouldn't, doesn't open on first try, etc... || |
30 || Workaround || None, you'll have to reopen the weapon menu again || |
34 || Workaround || None, you'll have to reopen the weapon menu again || |
31 || See also || issue 465 || |
35 || See also || issue 465 || |
32 |
36 |
33 == Camera moving automatically even when Auto-Camera is disabled == |
37 == Camera moving automatically even when Auto-Camera is disabled == |
34 || Preconditions || A non-local team selects a weapon/utility that requires point-and-click targeting (girder, airstrikes, homing weapons, teleport, etc) || |
38 || Preconditions || A non-local team selects a weapon/utility that requires point-and-click targeting (girder, airstrikes, homing weapons, teleport, etc) || |
35 || See also || [http://code.google.com/p/hedgewars/source/detail?r=209c9ba77a0980a640151a185f119219b350c59e commit 209c9ba77a0980a640151a185f119219b350c59e] || |
39 || See also || [http://code.google.com/p/hedgewars/source/detail?r=209c9ba77a0980a640151a185f119219b350c59e fix 209c9ba77a0980a640151a185f119219b350c59e] || |
36 |
40 |
37 == No captions when muting audio == |
41 == No captions when muting audio == |
38 || Details || If you press 8 or set a volume of 0 a 'Audio Muted' message will stay on top, hiding any other caption. || |
42 || Details || If you press 8 or set a volume of 0 a 'Audio Muted' message will stay on top, hiding any other caption. || |
39 || See also || [http://code.google.com/p/hedgewars/source/detail?r=7681d14b9f0191eda821a9b744f0a093430321ee commit 7681d14b9f0191eda821a9b744f0a093430321ee] || |
43 || See also || [http://code.google.com/p/hedgewars/source/detail?r=7681d14b9f0191eda821a9b744f0a093430321ee fix 7681d14b9f0191eda821a9b744f0a093430321ee] || |
40 |
44 |
41 === Frontend === |
45 === Frontend === |
42 == Returning from netgame room leads to "In game..." screen (instead of lobby) == |
46 == Returning from netgame room leads to "In game..." screen (instead of lobby) == |
43 || Preconditions || Happens after failed game start (because of desync or similar) || |
47 || Preconditions || Happens after failed game start (because of desync or similar) || |
44 || Workaround || None. Since the user can't leave that screen, a restart of Hedgewars is necessary || |
48 || Workaround || None. Since the user can't leave that screen, a restart of Hedgewars is necessary || |