57 * Better weapon implementation needed: |
57 * Better weapon implementation needed: |
58 * Grenade-like weapons: Calculate bounces (currently, only direct shots without any bounces are supported) |
58 * Grenade-like weapons: Calculate bounces (currently, only direct shots without any bounces are supported) |
59 * Mine, dynamite: Place on ground and run away (currently, only dropping from safe height is supported) |
59 * Mine, dynamite: Place on ground and run away (currently, only dropping from safe height is supported) |
60 * Mine Strike: Calculate bounces (currently, this weapon is not used if mines time is anything but 0, to avoid unpredictable behavior) |
60 * Mine Strike: Calculate bounces (currently, this weapon is not used if mines time is anything but 0, to avoid unpredictable behavior) |
61 * RC Plane: Implement steering and dropping bombs (currently, can only fly in straight line) |
61 * RC Plane: Implement steering and dropping bombs (currently, can only fly in straight line) |
62 * Sine Gun: Check knockback (currently identical implementation as shotgun) |
62 * Sine Gun: Check knockback |
63 * Old Limburger: Throw slightly to the left or right of target, depending on wind. Avoid poisoning friends |
63 * Old Limburger: Throw slightly to the left or right of target, depending on wind. Avoid poisoning friends |
64 * Seduction: Implement more ways to fail, be more careful with shoving friends |
64 * Seduction: Implement more ways to fail, be more careful with shoving friends |
65 * Minigun: Simulate bullets, replace RateShotgun, move aim during shooting |
65 * Minigun: Simulate bullets, replace RateShotgun, move aim during shooting |
66 * Use low gravity and invulnerable to find more spots to walk to |
66 * Use low gravity and invulnerable to find more spots to walk to |
67 * Resurrector: Improve rating system |
67 * Resurrector: Improve rating system |