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101 The !GameFlags are used to store simple boolean settings of the game. |
101 The !GameFlags are used to store simple boolean settings of the game. |
102 You can read/modify them using the [LuaAPI#GameFlags_functions GameFlags-Functions]. |
102 You can read/modify them using the [LuaAPI#GameFlags_functions GameFlags-Functions]. |
103 |
103 |
104 || *Identifier* || *Description (active state)* || |
104 || *Identifier* || *Description (active state)* || |
105 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. || |
105 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. || |
106 || `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weaoons like shotgun is suppressed. Intended for target practice missions, not recommended for anything else. || |
106 || `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weapons like shotgun is suppressed. Intended for target practice missions, not recommended for anything else. || |
107 || `gfSwitchHog` || Free hog switching at turn start || |
107 || `gfSwitchHog` || Free hog switching at turn start || |
108 || `gfDivideTeams` || Each clan will start in its own side of the terrain. No effect if `gfPlaceHog` is active. || |
108 || `gfDivideTeams` || Each clan will start in its own side of the terrain. No effect if `gfPlaceHog` is active. || |
109 || `gfBorder` || An indestructible border is active around the map. || |
109 || `gfBorder` || An indestructible border is active around the map. || |
110 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. || |
110 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. || |
111 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. || |
111 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. || |