equal
deleted
inserted
replaced
1088 |
1088 |
1089 Example: |
1089 Example: |
1090 |
1090 |
1091 <code language="lua">count, prob, delay, numberInCrate = GetAmmo(amGrenade) -- Get ammo settings of amGrenade</code> |
1091 <code language="lua">count, prob, delay, numberInCrate = GetAmmo(amGrenade) -- Get ammo settings of amGrenade</code> |
1092 |
1092 |
1093 Hint: It is recommended to always enable skip in missions. Only in exceptional circumstances you should choose to not enable skip. |
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1094 |
|
1095 ==== <tt>!SetAmmoDelay(ammoType, delay)</tt> ==== |
1093 ==== <tt>!SetAmmoDelay(ammoType, delay)</tt> ==== |
1096 Changes the delay of a specified [AmmoTypes Ammo Type]. |
1094 Changes the delay of a specified [AmmoTypes Ammo Type]. |
1097 |
1095 |
1098 ==== <tt>!SetAmmoTexts(ammoType, name, caption, description)</tt> (0.9.23) ==== |
1096 ==== <tt>!SetAmmoTexts(ammoType, name, caption, description)</tt> (0.9.23) ==== |
1099 Allows you to overwrite the displayed name and tooltip descriptions of a given ammo type. This function must only be called either inside the `onGameStart` callback function, or after the engine has called `onGameStart`. |
1097 Allows you to overwrite the displayed name and tooltip descriptions of a given ammo type. This function must only be called either inside the `onGameStart` callback function, or after the engine has called `onGameStart`. |